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Ragequitting101

17
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2
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A member registered Aug 26, 2025 · View creator page →

Creator of

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Cute art style! Loved the animations (especially the little ploof at the end of a jump).

Cute art style! Loved the animations (especially the little ploof at the end of a jump).

Loved your interpretation of spinning! The interaction between the narrator and I was fun and the dialogue had a nice charm to it. (Although I do wish the auto advance was a little quicker)

Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.

Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.

Liked the concept of using terminal commands. Typing felt nice and responsive, but actually playing the games was a tad frustrating. When the text goes off-screen during the mini-game, I'm not sure how to get it back.

(Also, might be a knowledge issue, but I wasn't sure where the spinning came in?)

Fun game, but it's no Baby Shape Simulator 2026

Fun little game :)

Liked how smooth and responsive the movement was. I played the web version and if there was any lag, I didn't notice it. Music was nice too. As someone who usually struggles with precise paltformers, I appreciated the frequent checkpoints and how forgiving the jumps were.

Fun little game :)

Liked how smooth and responsive the movement was. I played the web version and if there was any lag, I didn't notice it. Music was nice too. As someone who usually struggles with precise paltformers, I appreciated the frequent checkpoints and how forgiving the jumps were.

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Playing a voice-acted spinning kebab fighter wasn't on the to-do list, but I'm glad we're here 😂
Loved the theme and the scuffed VA work. Really liked that being a kebab was part of the gameplay, with the attacks and spinning interactions and how everyone wants to eat your meat. Although, I wish I was able to see the ending. At some point the potions at the wizard fight weren't doing anything and I couldn't beat the dude. I also thought it would be nice if I was able to regain health by picking my meat off the floor.

(Disclaimer: only played the first zone before calling it quits)

The propeller hat was fun, if a bit annoying at times. Liked the little spinning animation. Flying through the levels would have probably have looked cooler if played by someone better at platformers :)

Did not like how the screen would glitch up and down a few times whenever I died (and that happened a lot). It got to the point where I dreaded the glitch more than dying. Also at some point I thought I was softlocked when the camera was on the previous level. Turned out I could have fixed it by walking back and forth, but there was a spike pit that I was falling into in the level I couldn't see.

I suppose nothing is hard after you've driven a renaissance-era contraption as a hamster :)

Yeaa, the plan was to have the cats you rescued explain the mechanics as you go along. We put the controls in the game description and will (hopefully) do it right once the jam's over.


Thanks for playing!

Cute art style and I think the concept of an RPG with a gamba wheel is pretty neat. Some sound effects and a how-to guide could be nice. (Also the in-game menu freezes the game and at at the beginning of the second round everything on the wheel disappeared :| )

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂

Liked the dark, eerie vibe. Really liked how the tools felt and sounded (especially the clickiness of the wall switches).

Starting off was kinda confusing; the amount of text coupled with that font made it difficult to follow. Also I agree with the other dude about the borders throwing me off. 

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Thanks for playing!

The cat-lassoing is a QTE, but with a comparatively large buffer time for the peeps who aren't used to those.

(Also, some of those walls were meant to be dodged with the dash button, which should have been mentioned in the tutorial UI that will be added soon™ 🫤)