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Ragequazar

3
Posts
A member registered Apr 20, 2023

Recent community posts

Copilot and Claude *are* generative AI. And I agree with OP. Why even bother doing so much hand-made work only to use bullshit AI to do translation (making the non-english game experience abysmal), debug the game (adding more bugs), and *write items and enemy effects for you*? (what even in the gameplay mechanics is even yours at that point?)

I second the idea of a below comment, where you choose which flowers to keep and which to sell, because as it stands any depth in the game doesn't really work because you get rid of all your plants every 10 or so spins. but i know you have it in you to make this game as great as luck be a landlord. good luck!

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I respect how hard it is to make a good game, but this is just downright terrible as it is now. Every aspect of the game just blends together, and is virtually impossible to distinguish between runs and even individual rooms. not to mention the ripped assets from a game "inspired" by tBoI, the downright jarring screen effect every single time you shoot, no items, (seemingly) no different rooms except the boss, the physical inability to progress past the first floor... i would be more lenient with my judgement if it were at least free to play, but charging people to play what's *barely* a proof of concept is just scummy.

That said, I like some of the deviations from regular Isaac, which I hope to see more of, such as being chased by troll bombs and needing to shoot them to blow them up away from you. maybe with some more content, there could be a reason to bring them into another room and use them to save a bomb.