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RageEmittingDiode

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Posts
A member registered Feb 09, 2021

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How much of this works solely from material shaders, without seperate postprocessing?

(1 edit)

Excellent stuff, but there is a problem with the lit alpha scissor shader; fog color is applied over the alpha areas.

The lit transparent version doesn't have this problem,  so presumably, it is a case of oversight with a simple fix?


[EDIT] I have fixed it by taking the code from the working transparent shader and adding

uniform float alpha_scissor : hint_range(0, 1) = 0.1;

to the declarations, and

ALPHA_SCISSOR = alpha_scissor;

to the final fragment.

I also pasted the billboard stuff in there too, although I'm fairly clueless about shaders and just bumbled through this.