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Rafix

5
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A member registered Apr 16, 2023 · View creator page →

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legal demaaaaais, adorei todos os inimigos e as mecânicas deles, principalmente o que voce tira os blocos do chão pra atirar, tem muito potencial!!! eles funcionam certinho e está tudo funcionando bonitinho, adorei, como feedback, é interessante colocar um contraste diferente no cenário pra gente saber o que é sólido e o que é background, e colocar o jogador num local onde ele fica preso com o chefe, mas que ele possa sobreviver ou se esconder, pro jogador nao acabar fugindo do chefe mas poder lutar contra ele e se defender!

show de bolaaa!!! muito bacana! como feedback, seria interessante um indicador pra pessoa saber pra onde ela deve ir no design da fase, e na corda, nao deixar o inimigo chegar perto, pra pessoa nao morrer logo quando sobe a corda, o chefe ficou muuuito legal, alem disso um contorno mais claro em volta do jogador pra gente reconhecer ele melhor né? um abraço! :)

I really enjoyed the game, the sound design is VERY well made, even using free sounds, you you managed to ensure that all the sounds were very well placed, they clearly indicate what is happening, as well as visually, you don't feel bored playing because there is always some movement on the screen or something moving, although at times they are repeated and could have a few more different things, in any case it was an extremely fun game to experience, congratulations!

GIANT TEXT INCOMING >:)


I would like to give feedback on the game to help you with future projects! :D

The aesthetics and colors are wonderful, they give a very dreamy feeling and acceptance of a destiny, and this goes well with the narrative, I REALLY felt extremely distressed and disturbed playing it (in a good way, the game gave the feeling it wanted).

I don't know if it was a matter of time, but regarding the level design I think a lot of things could be arranged differently, firstly the house is very straight to the point, I can just move on and ignore all the built details, like the fridge, calendar, door, and these details help tell the narrative and place the game in the atmosphere, it would be cooler if we had to either interact with these objects before or the house was arranged in such a way that I had to walk through these scenes before proceeding

and also the transitions didn't seem very correct to me, things just flicker from one place to another, as it's supposed to look like an old video game, the transitions could be done with glitches, looking like the game has frozen, or with a black fade, or a very 2000s loading screen that when you touch a place the game stops all sounds, shows a loading screen, and then cuts to the other scene.

And the narrative is very interesting and disturbing, however I think it is told in a very direct way, you walk, go to the baby, read a text and make a decision, it would be more interesting if they were more "abstract" actions or with less explanation, and texts that explain the sensation of the mother or baby could for example flash on the screen like glitches as you walk towards the baby, or some object on the floor that reflects the emotion of the mother or baby, the part where there is several crosses and the text with blood was very good, things like that could be used in the middle of the gameplay, because the gameplay loop was like this, walk to the baby, read a text, make a decision, repeat, I'm not saying it's bad, but it wasn't intuitive, at the moment you are walking towards the baby nothing happens, and the screen is static, there are no shaders, movements in the scenery or different sound effects, at this moment it would be interesting to have visions and messages popping to read that scare the player and tell the story.

Furthermore, I missed some visual and sound effects to accompany the game, don't get me wrong, the aesthetics are incredible and the sounds were very sinister, but in many moments I believe there was a shake on the screen, a blur, or some different sounds could help the atmosphere.

But this is just feedback for improvement, everything I didn't mention is because it was very good and I really liked it, I loved the aesthetics and narrative of the game, I'll be very happy to see your next projects! :D