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Raecchi

9
Posts
1
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11
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A member registered Jul 08, 2018

Recent community posts

The way zones can wrap around the edge of the board is really throwing me for a loop, but it's certainly an interesting concept!

202% complete! Or as I started to think of it, Chad%. That was seriously one of my favorite nonogram games I've played, great work! :)

This is a fantastic game! It really captures the feeling of one of those hidden gem GB games. A little mysterious, rewards you for poking your nose into absolutely everything, and super fun. I love a nonogram game with other gameplay in the mix, and I actually love the submit-to-confirm puzzle system too. It's making me better at scanning for errors and figuring out how to fix them (and I've played a ton of nonogram games before). Also there's SO many puzzles! The main game itself is great but I unlocked the bonus area earlier and was blown away by all the extra puzzles waiting for me.


Just one question (hints welcome!): where are the rest of the ducks? I only have four somehow.

It would be nice to have a few more features (drag to fill multiple tiles, mark tiles you know must not be filled) and it would be really nice to have some kind of confirmation that you've finished a puzzle. That said, there are some really cute puzzles, and I like the sound choices. The different notes for marking tiles is oddly soothing. :)

This is so cute!! I'm playing over and over and grinning like crazy. :D

So I tried out the demo and this looks really interesting, but I had one question: are all the coding puzzles "click through the options" style? I'd love to have the ability to just type in the corrections myself. Is there a toggle in the full game/does the option unlock as you progress?

This is super cute and I would love to play the full version! It feels like Hollow Knight + something along the lines of moon remix rpg. Are you intending to have combat in a full version, or is it more of a relaxed game?

Tested it on a different Windows 7 machine. First error it gave me was missing D3DCompiler_47.dll; fixed that via a Microsoft update. Now it gives me the same error as above. Has anyone got it running on Win7?

Error box titled "Uncaught Exception" with the following text:

Failed to initialize DirectX driver (DXError 80004005 line 112)

Called from h3d.impl.DirectXDriver.reset (h3d/impl/DirectXDriver.hx line 167)
Called from h3d.impl.$DirectXDriver.__constructor__ (h3d/impl/DirectXDriver.hx line 131)
Called from h3d.$Engine.__constructor__ (h3d/Engine.hx line 72)
Called from local function #1722 (hxd/App.hx line 46)
Called from hxd.$System.start (hxd/System.hl.hx line 105)
Called from hxd.$App.__constructor__ (hxd/App.hx line 45)
Called from $App.__constructor__ (App.hx line 3)
Called from $Main.main (Main.hx line 18)


I'm on Windows 7 and have DirectX 11 installed. Do I need a different version, maybe?