I really love almost everything I've read on this, it's a great system!
I'm always happy to see Clocked being utilized in a game, and the idea to give players different classes for both narrative play and combat is an absolutely inspired concept.
Only thing I'm confused about is the current set of bonds available. It feels like half of them are character motivations, while half of them are character traits. The Pathfinder is motivated by new experiences, and the Seeker is motivated by the pursuit of knowledge. Meanwhile, the Highborn is upper class and the Elder is old. It feels like half of them are open-ended while the other half require your character come from a specific upbringing or background. I'd love for the flavor of the Bonds to be made as culture-agnostic as the first two I mentioned.