Hey, glad you could appreciate some frustrated feedback! I do apologize for the harshness still, but your response does make me feel good about the work and progress you'll put into this game. Best of luck!
Radny
Recent community posts
I think you should've held off from releasing this demo until you figured out a save feature and tutorial, or least some sort of functional tool tip that explains the icons. Either that or have called this a Proof of Concept and not a demo. As far as QoL features I hope you implement soon, I would enjoy a sprint button of sorts, as your maps are huge compared to the cute MC's walking speed. I have also noticed a lot of conflicting If statements in your quest tracking... such as killing 3 slimes but getting lusted-out by a fourth one suddenly meaning the quest is failed... or resting before turning a quest in means you lose all progress in the quest... or not being able to turn in the quest while horny... it's causing a lot of wasted time to me. Another confusing If statement moment is the Thug's special interaction? I can't tell what triggers it as I only had it occur once while purposefully trying to duplicate the scenario 3 times. I would also love to see a main objective or point to the game, as I'm frustrated having to reset progress due to the game locking up while fighting slimes. Lastly, I like the NPC reaction system you have, but does it have to interrupt my movement? I got stunlocked for 10 seconds due to a big crowd of NPCs passing by at once after failing to the slimes... Apologies for the scathing review, I genuinely love your art style, animations where they exist, and what I can glean from the concept. I would love to see this game improve. I don't know if there's a legit end to this demo but currently it's too frustrating to get there.