Hey so, is there like. Anything that's supposed to explain what to do with these puzzles in the colored rooms that don't want me to just play back the notes and also require answers shorter/longer than the playbacks? I'm genuinely stumped and slightly annoyed. Like it so far otherwise though.
Radny
Recent community posts
I think you should've held off from releasing this demo until you figured out a save feature and tutorial, or least some sort of functional tool tip that explains the icons. Either that or have called this a Proof of Concept and not a demo. As far as QoL features I hope you implement soon, I would enjoy a sprint button of sorts, as your maps are huge compared to the cute MC's walking speed. I have also noticed a lot of conflicting If statements in your quest tracking... such as killing 3 slimes but getting lusted-out by a fourth one suddenly meaning the quest is failed... or resting before turning a quest in means you lose all progress in the quest... or not being able to turn in the quest while horny... it's causing a lot of wasted time to me. Another confusing If statement moment is the Thug's special interaction? I can't tell what triggers it as I only had it occur once while purposefully trying to duplicate the scenario 3 times. I would also love to see a main objective or point to the game, as I'm frustrated having to reset progress due to the game locking up while fighting slimes. Lastly, I like the NPC reaction system you have, but does it have to interrupt my movement? I got stunlocked for 10 seconds due to a big crowd of NPCs passing by at once after failing to the slimes... Apologies for the scathing review, I genuinely love your art style, animations where they exist, and what I can glean from the concept. I would love to see this game improve. I don't know if there's a legit end to this demo but currently it's too frustrating to get there.