Thank you so much for the feedback! We made this small game during a game jam (on Unity), and I’m currently porting the game to Godot (my lastest obsession, haha) with some improvements!
Stay tuned!
Hey! Thanks for playing and for your feedback! You're right, the horror element was more an initial intention from our team, but we didn't manage to integrate a stronger sound design and give the "bubble" nemesis a more prominent role during the 48-hours development (we did the game on a game jam)! Also, thanks for sharing your playthrough, it was fun to watch!