Whattttt thank you so much, this is one of the most moving comments ive ever gotten on any of my art and this seriously made my day. I'm very glad you resonated so much with Jack's writing. I feel like it's so difficult to find meaningful portrayals of what being autistic actually, tangibly means in a character's day-to-day life, much less over the course of their entire life and how their experience has changed over the years. I was hoping that speaking to specificity and having a lot of deep cuts / "if you know you know" stuff relevant to particular contexts rather than just stating out loud that Jack is autistic (especially unnecessary since it's a fact Jack and Neal are both already well aware of!) would be as meaningful to other people as it is to me and my own experience. So I'm super super happy you appreciated it :D
Radi8on
Creator of
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After seeing Horse Girl Adventure 1992 on itch.io's front page, I started playing through some of your other games. I've had a super fun time with all of them, but out of all the ones I've played, this has absolutely been my favorite.
Where do I begin?? Well, I guess I will say I instantly adored the art style. It very successfully captures the simple charm of 8-bit games from the late 80s while not simply feeling like a tribute -- it feels distinct and true to your own art style in a very meaningful way. That's incredibly impressive. The personality you've been able to put into all of the characters' designs and expressions makes them feel instantly super iconic and endearing in this effortless way that is genuinely super rare to see, and the way you write their dialogue and any sort of text in the game is extremely natural and incredibly fun! The writing made me laugh so much, and moments like playing Egypt Count, Adam's betrayal, and giving the doll the wine are hilarious and will definitely stick with me. I also really loved moments like reading the notes in the master bedroom and talking with Dolly more casually in her room that have this great balance of humor alongside something more serious/heartfelt.
I think what's the most impressive about your writing and approach to gameplay is how good you are at making an experience that feels TOTALLY weird. I think it's really difficult to make something weird on purpose -- I feel like a lot of the time the weirdest "what the heck is this" stuff ends up being that way by total accident, and stuff that's weird on purpose sometimes feels like it's trying too hard, not being truly weird because it's weird in a way you expect. But your games' weirdness is so unique and so unexpected in a way that can only come from being extremely talented and original. Another example of this is Interplanetary Convenience -- another favorite of mine -- in which there were just so many moments where I was in total disbelief at the different aliens coming up to the counter, because they were just SO strange and unnerving but SO freaking cool. Everything about it just made it completely different from anything I'd ever played before. And I could say similar things about a bunch of your games!
It's so rare that I come across someone's work and instantly fall this much in love with it. The stuff you make is extremely special and I am definitely a huge fan, and I'm excited to play more of your stuff. So to sum it up: please keep making art!!! You have amazing ideas and the stuff you're making seriously inspires me. You're putting out some really amazing stuff into the world and I feel super lucky that I was able to randomly stumble upon it.

