Ok. That makes sense.
Something to remember is that as the game developer, you know where all the hazards will be before playing.
This is a great update! The direction the game's going in both in gameplay and art style-wise is good.
If you don't mind, I noticed a few minor bugs, and came up with some suggestions while playing:
1: Pink puddles don't inflict lust buildup unless you press the action button while over them.
2: Increasing the XP drops for enemies after you reach a certain point, or decreasing the XP needed to reach certain levels. Recommended/"QuickLVL" level for the flesh zone is 6, but getting to level 6 is unreasonable since enemies don't drop enough XP
3: Parasite enemies are difficult to see against the terrain while moving (Which isn't a bad thing. It just may not be intentional).
I hope these can help you! Again, I really love the way the game's going.