I really enjoyed the narrative and choices in this game. The different paths and characters brought the subway to life. Each character offered a unique story and interaction, giving me a range of experiences. I think it would be interesting to introduce a new rules for the stops before getting off. This would make players think carefully about who they want to engage with. I found myself invested in every interaction, and this addition would make me want to come back and explore all the conversations!
qzhou19
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I think the game does a great job of making choices feel impactful through a clear and logical point system. As a single-player game, the risks are contained within the scoring, which makes it about achieving personal bests. The information provided for each choice is communicated effectively. But I think there can be more story development and context throughout the game.
I enjoyed the game’s mix of humor and intrigue. The player choices are well-structured, making each decision feel important. For instance, choosing which suspect to interview first can change the information you get later, affecting the game's outcome. The risks of choices vary; some are easy, while others lead to surprises. I liked how the game balances immediate feedback and longer-term effects. I think more choices could enhance player engagement. Overall, the lighthearted writing combined with dark themes makes for a fun experience.