you
qwook
Creator of
Recent community posts
Thank you so much for playing. This and many of the other comments have touched my heart. I am really grateful that you played this game!
I have been searching so long for a way to express my emotions, and I felt so alone when I was feeling these things. I really do fail to express how much pain I am in outside of making video games, and to see the understanding and it's impact makes living so much lighter.
I hope that the game lifts you up in the same way that developing it and seeing the reactions to it has lifted me up.
It's available on spotify! :)
https://open.spotify.com/track/5vlcOMEUmnwItDSQD8yz8r?si=dc4f87ce7e3a4bc8
If you don't mind, can you take a screenshot of this page for me?
As well as this: https://get.webgl.org/webgl2/
It should look like this:

Oh wow, the game is definitely not designed for that environment at all. I looked up your hardware and I am making an educated guess to say that it might not have WebGL 2 support. Can you visit https://get.webgl.org/webgl2/ to see if says "Your browser supports WebGL2"?
If I am correct then I will be downgrading the game to use WebGL 1 instead.
I think the statue puzzle is my weakest puzzle design, and I have been playing around with how to rework it.
The "L" you are referring to is actually an "I" which is roman numeral for 1. The two clues "I." and "The End" signify the start and end of the sequence. I can see how people might not interpret it this way.
The color of the gems gives you the neighbors for the start and end. They also shine in the same order that you have to bless the colors. Having the start, the end, and the neighbors should be enough information to put together an order. I think a problem is being able to communicate that these gems are neighbors.



i might have played a couple minutes of a source engine game