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Qwerty276532

2
Posts
A member registered Dec 08, 2025

Recent community posts

(1 edit)

So, I tested out public version 0.4.0 and game performs much better now on mobile, but still does slows down and lead to crashes sometimes. Tested in Google browser and Mi browser (phone model is Redmi Note 11). By my experience, here's the list from most lag-causing systems to least ones:

1. Navigation 

2. Scanning

3. Refining

Other stuff doesn't really causes any troubles and Navigation causes the most with very big difference from Scanning. Holding both Navigation and Scanning already causes some good lags and freezes, but adding Refining on top already kills the game in Mi browser with image freezing still for more than 10-15 seconds. In Google browser I hadn't tested all three at once yet, but even with just Scanning and Navigation it did crashed once with error message something like "missed the context". Thank god, progress saves automatically. Though, I already noticed that you improved performance even more in 0.5.0, so some things I said here could alre be fixed.

Updt: error in Google browser says "WebGL context lost, please reload the page".

Game is good, but everything except navigation gives too little experience and it heats up my phone really quickly, ending up crashing my browser because of too many lags.