It's much more elegant than mine. I really like how it deals with rooms sizes, shapes and exits.
Qwertock
Creator of
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Thanks for the great feedback, I'm really glad you like it. I've uploaded v1.1 taking on board your comments:
1. It's a typo, I don't get much time to work on this and when I do it's always rushed!
2. Thanks, I did some research on Anglo-Saxon names and I thought a table like this was a quick way to give characters flavour.
3. I'm glad they're not confusing.
4. Another typo corrected in the new version.
5. When the nobles left they locked all the doors! The new version has more words to explain this and I've added new room tiles with more doors!
6. For the sake of a few more words I've added +1 to Monster table rolls when you hire a monster (stacks). This should push up the chances of meeting bosses!
7. They really do.
It would be good to produce a fancier version, I think I've pushed the limits of my artistic skills and what I can do with google docs so I'd be interested in your thoughts.
This is a brilliant fun little adventure module. Great artwork too! With a little adaption this will be perfect to use as the second part with my own little cheese based adventure: https://qwertock.itch.io/barrow-of-the-cheese-gnomes
This Jam gave me the motivation to complete an idea I had for a silly little game about cheese loving gnomes. I managed to write the entire thing and do all the art in about week (it probably shows!). I most likely would have left it languishing unfinished otherwise. I haven't play tested it yet so would love to have any thoughts or suggestions.