Thanks for the reply. This is really a great feature, I already tried it.
It seems that the new model overrides the previous one. I don't want to overload you, but when you find time for this, is it possible to also add a few more slots there, so I could connect hat, frame for glasses and lenses together to the same locator, instead of merging them with character model? it's just that right now I have to create a lot of almost identical models and change them in the scripts just to make this equip/unequip feature possible. Also, it would be great if we could set not only position, but rotation for this tied object. I don't insist, if this is something difficult to do.
Hi. I'm trying to add semitransparent glasses for my character, but have a few difficulties with this.