To do this, developer need to hire developers who will understand mobile games and the interface, Wait until VOTV is released and a few years after that, maybe a mobile version will come out
Qwad101
Recent community posts
1. Yes, the idea with weapons and interaction is simply brilliant!
2. Oh, I was thinking about that too. I think there's another way to propose to her. I'll check in the morning.(In any case, we know she agrees. At least my kerfur agrees (she agreed on 0.8.2), since I will move her to the new version via mailbox, and not create a new one. :> )
3. I don't think Doctor Nose will read this post. And even if he does, he'll tell us to get lost because we're asking too many questions. I hope these requests are common. Otherwise, there's no hope of adding these features to the game. 馃様
I think players would really appreciate Omega-Kerfur being more than just a "tool" but a fully-fledged companion. It would be great if O-Kerfur had more emotes and the AI was more realistic, like: In "follow" mode, the kerfur will pick up the player if they fall, or it will allow them to play simple games with them. Or, for example, it could find food for the player on the map If the player's saturation level is critically low. He would become sad if the player took a lot of damage (by which I mean a sad or scared facial expression). Another option is to add more interactions like hugs or something like that, nothing obscene, just more interactions other than petting. That last one is a bit cringe. I know.
I apologize if the ideas are absurd, I'm a terrible screenwriter.I just hope the developer will think about improving the omega kerfur. I truly believe Omega kerfur deserves more attention in development. I love this game and its developer. Unfortunately, the developer probably won't even notice this post, but at least I've spoken out.馃槄
P.s.: I don't speak English very well, so I wrote this through a translator, so the text here may not be perfect. I hope those who read this will understand me despite the translator's mistakes.