Yea assuming buying no upgrades it takes about 20 drops to rack up 100 points on average. Utilizing the 86% deflector in the best possible spot (peg 3 or 4 on the bottom layer, there's still exactly a 20% chance any given ball makes it into the center bucket. So we're looking at (0.8 ^ 20) * 100 = 1.15% of clearing the challenge. Which isn't all THAT unlikely in the grand scheme of things, but I assume the early challenges shouldn't require "winning at a slot machine" levels of luck.
Interestingly, adding a second deflector to the challenge so you can place one on both pegs 3 and 4 drops the center bucket odds to 8.75%. This drastically improves the overall odds of clearing the challenge to 16%. Could be fun to leave it that way as a soft tutorial for peg deflectors, though reworking it entirely works too. I just really like the idea of a challenge making use of deflectors to maximize chances of winning.
Quizzub
Recent community posts
Feedback/a few bugs I noticed -
Runes/Bonus ranks to skills seem a little bugged. For starters, bonus skill ranks don't seem to get updated unless you unequip and reequip gear giving you ranks. Next, the bonus ranks seem to be capped at 3 even if a piece of gear is giving you more than that - I had 5 ranks on one piece of upgraded gear and didn't get all of them. Rune giving bonus skill ranks didn't seem to actually give ranks at all. The tooltips seem to suggest they should even if you don't have the prerequisite skills in the tree, but in either case I didn't see any bonuses reflected in my skill tree.
I assume there's a max smithing/mining level of 30 in this demo version? EXP just stopped increasing with no feedback that I had hit a cap.
Balance definitely needs a little bit of work. I never quite got gear good enough for werewolf but came pretty close with potions. Despite being geared in level 80 stuff, farming the very first mob in the game was still the most efficient thing I could be doing for both EXP and Gold. Item drops from higher level stuff didn't seem to matter much when I could just craft better stuff. Would be nice to see a smoother progression and actually having a reason to farm tougher monsters.
Last things I noticed were a a couple issues with item descriptions. The item name can sometimes overlay on the item level. Also occasionally the DPS increase/decrease indicator of an item in the stash is just wrong. I've had things that list a DPS increase in stash actually decrease my DPS when equipped.
Actual last thing, I think your discord permissions are a little out of whack. I went to go post this all in there but can't see any channels despite having the verified role in the server.
Overall I had a fun time, this is super full featured for an initial release and I'm excited to play more!