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quisthehuman

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A member registered Oct 29, 2025 · View creator page →

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I  really had a good time playing this, with some polish I could see it being like a mainstay game that people could use to help teach their youth( or older people honestly) how to type ! Also the captial S's and C's are deceptive, they almost seem lowercase, that added to the difficulty

I enjoyed, but it was a bit hard to tell what I was doing at times, and if my inputs were the thing making stuff happen , or if I was just like sitting for too long potentially. Will revisit when I have more time to play deeper, had a short time this time

I enjoyed this , the enemy ai might not have been the most difficult, and there may have been not as much variety on their patterns and attacks, but it was still a pretty satisfying play loop for me. The MUSIC IS GREAT, it really keeps you in it, I found myself on auto pilot , pistol equipped, just vibing to the song. Good job!

This was pretty good honestly, found myself a little lost in it for a  bit there. It was like a satisfaction in the frustration in dying that kept me playing. You hit the theme and you created a fun play loop. Great work

Great job man, this was great. With more polish this could be something even greater, but that can be said about any of these games given the time constraint. I think you hit the theme and gave satisfying gameplay, with good art. 

Really conceptually like this. Throwing customers on the plate was nice. But I do believe we never have enough time to make the proper combinations depending on luck of the draw. Because of how slow the belts move vs customer frustration meter. I think it could definitely be really good though with more time. Good work though!

Really cool concept, I enjoyed playing a lot more than I expected. At first i got so annoyed constantly dying to skelly on the first stage before i realized i could stun him off my own attacks. I was trying to play so strategically and the popup kept getting me hammered haha. But it was satisfying pushing through. ( Definitely abused the coin menu though because I mean if its there im taking advantage >:D)

This was awesome, Im a bit of a typing madlad so it was fun when I realized I was playing a typing game. The playloop is actually extremely satisfying. I must say though , with how good I am at typing, I only had maybe one round maximum where I felt pressured, because my correct streaks were on fire. But thats just honestly the way I had built myself with augments up to that point. Cleared all ten waves, definitely would play again , especially with more enemies, structures, etc. Great work!!

This was surprisingly still fun on the web version despite the camera glitch you mentioned on the page. It honestly kinda added to the fear factor for me because I had to scramble so hard to get the camera and to stay alive. The atmosphere is great as well, I felt how ominous and dark things were from the moment I opened it.

Thank you for this !! It was such a new thing for me so I was scrambling trying to make sure I could at least get people engaged in the vision if nothing else. Now that the deadlines are out the way, I can really hunker down and make this world feel alive and interesting.

I appreciate you, this is my first game I've actually really done, the theme made me wanna think outside the box and avoid the obvious. I really have some cool plans for the future of this game and its characters. I can't wait to build this out further and share with you all <3

Phenomenal work! Keep being amazing