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Quinn

93
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60
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A member registered Apr 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you! The game was supposed to have been expanded, but life happened and, well, it stayed as it is. I'm looking into completely remaking it, though.

Thank you :)

I think my Discord has changed from then, but thanks :)

Sure! It's Quinn#2463

Also, I can't remember what my Twitter bio is lol, I checked it in a while

Thank you for the encouragement! I don't plan on giving up :D

Thank you! I'm really glad you enjoyed it. Also, the music was composed by my friend Pumkiin

Thank you! I actually thought of this mechanic a few months back, but didn't do anything with it then. Also, the music was composed by my friend Pumkiin

Thank you, I'm glad you enjoyed it!

¡Gracias! Me alegro que hayas disfrutado. Planeo hacer el juego mucho más grande.

Perdón si el español es un poco raro, tuve que usar Google Translate

My goal is just to make fun games, so I'm glad you enjoy them :D

I also died many times while testing lol

Thanks for playing :D

Most of the bugs have been fixed. The fixed version will likely be uploaded later this week.

Also, thank you for playing! I'm glad you enjoyed it :D

Thank you. This was my first time actually dabbling in sound design, so it's really appreciated!

It was made by Pumkiin Beats, who made the music for my recent games.

Thank you, I'm glad you enjoyed it! Feedback like yours give me the motivation to continue

I am! I'm already busy fixing some bugs that exist in this version and discussing possible features with the composer. Thank you for playing!

Thank you! I'm glad you like it!

Thank you for the feedback!

You're right about the camera movement. I'll change it like you suggested and see how that works.

When I tested the game a bit earlier today, I was also frustrated with the slippery movement since it doesn't work well with the smaller platforms; I've already increased the friction by a bit.

I also got a bit confused with the platforms, but I also assumed that it was my monitor. Also, I never considered using the dots for showing the cooldown; I'll definitely try it out.

Yeah, completing games is really hard. I have many, many unfinished projects just lying there. I think about going back to finish them every so often.

Once again, thanks for the feedback.

Two other people also complained about the spikes' readability. I've turned them into more traditional spikes, so they're much more readable now.
A new version with the new spikes will likely be up during this weekend.

Thanks for the feedback :D

Thanks!

Do you have any complaints/suggestions? It's really early in development, so I'm very open to ideas.

Quinn#2463

Thank you and thanks for playing! :D

We are busy developing an update (or rather a whole different game) where the levels will be more fair. Though, it might still take a fair amount of time to complete.

Unfortunately, there currently isn't any way to regenerate health. I forgot to mention in the tutorial that you're able to double-jump, that may help you avoid losing health.

Thanks for playing!

You have to collect the ghost key in ghost mode first (If that doesn't work, then it's likely a bug, it'll be fixed in a future update anyway)

Thanks :D

It will be updated soon with new levels and added functionality to ghostmode.

Thanks for the feedback!

Hey, I forgot to mention in the tutorial that you can double jump. That should help you beat level 3.

I only realized I had forgotten that after the rating period started. I will definitely fix that in a post-jam update, though.

Thanks for the feedback!

Once I discovered I could push the grey cubes into the void, it was over for them. But in all seriousness, I really like the game. Great job!

I've actually never seen this mechanic in a platformer game before, so it was really cool! My only problem is that the player doesn't move with the platforms going left and right, but since this is a jamgame, it isn't that much of a problem. Great job!

The art, while simplistic, was really pleasing to look at. The gameplay wasn't too complicated, but was solid. It was much harder than I expected, but that was likely just me being bad at games in general.

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Yeah, I only realized that I forgot that after the rating period started, which really sucks. I will make sure to fix that in a post-jam update, though.

Thanks for the feedback!

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Yeah, I used shaders. I only started learning and experimenting with them about a week prior to the jam, so  I was a bit worried that I might have overdone it, but it seems that everyone likes it, so that's a relief. Also, I really tried to submit a polished game and I feel I succeeded there.

Thanks for the feedback!

Thanks :D

Thanks for the feedback!

Ah, I didn't notice the text being hard to read, but I'll definitely fix that in a post-jam update.

Thanks for the feedback!

I really tried to make my visuals stand out and it seems it did work. Also, you're right, spike placement could use some work. I will definitely change that after the rating period is over.

Thanks for the feedback!

Wow! I really didn't expect you to play my game! I made a point of trying to make my game look and sound good. During the development period of the jam I couldn't really think of a way to make ghost mode more fun, but I've gotten some ideas I will implement after the rating period. I have noticed the issue with spikes' hitboxes, but as you said, it'd not much of an issue for a gamejam entry. I will fix it afterwards, though.

Really, thank you for the feedback!

I really liked all the hidden memes. Great job!

Was pretty fun and relaxing. I can definitely see myself playing it when I'm stressed out. Great job!