Haha, but I like Coldstone! It was fun to see Cherry absolutely go crazy though. I'm really enjoying how empathetic and thoughtful she is. Thanks for the update!
quillypen
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I view Bonnie as a role model and will emulate her! Gonna turn the oven on and leave it right now!
Bonnie day 3 was a lot of fun! Not surprised things moved fast with her, but I hope we can be there for her emotionally too. Looking forward to seeing where things go!
The running gag with the spelling of lasagna was very funny too. Really enjoyable update!
Wow, things can change fast! Poor Alma, and poor Thatch! Things were definitely getting frostier with Cole but I didn't expect it to go that bad, damn.
I'm sad that we're leaving behind everyone from the first arc, I really grew to like that cast. I hope we see them again, sooner rather than later. I guess I should make sure to keep a non-Alma route save, don't want to break any promises. :)
Cool to get some worldbuilding in Noire's song! Was Thatch's dream afterwards his own memories from the war he was in, or was he dreaming of being a warrior against the Scaled One's forces?
After this update, I want a Tanabe route now, hahaha. But seriously, I really love the direction he's taken in the last few updates, I hope we see him more in the aftermath of the tournament.
Also poor Keisuke, he just wanted to be a legit tennis rival and it just gets smashed to bits. That conversation with him was so good, I can relate so much.
Just caught up on Rebecca and Bonnie/Cherry's routes! Super fun so far. I really enjoy Bonnie, and can't wait to see more from her.
The only thing I would like to see is a Skip Minigame option after you've completed them the first time. So far it doesn't seem like they affect the story much (which I appreciate) but it would be nice to save time on replays!
That was cute! I felt very unclear about how the combat worked though--some prompts would be nice, especially for the first battle. It would also be nice if Lucky said something like, "wow it's hot, my wood dice might be unreliable" when the weather changes, so players get more of a clue what the dice loadout might mean.
Lastly, the actual dice rolling wasn't super fun to control, something like a button or a virtual dice tower could make it a little nicer. Still, for a game jam game this was pretty cool!
Hank was too good, I told him to go a bit easier on you
Oh thank goodness, what a terror!
Glad to hear you're getting good feedback and positive attention! If I can request one more thing for the full game, it would be to please make minigames like the beer pong optional. Both for accessibility reasons, and in case people want to speed through to see more content on future playthroughs. :) Thanks for your work on this!
So I see the demo has three endings--so far I've played twice but got the same one, so finishing all three events in any order seems to get one. Maybe leaving early gets another? Curious what other folks have found.
I also own-goaled my own beer pong team (can Hank even score on you?), which had some amusing dialogue, but didn't change how that scene ended.
The Bjorn update is so good! He's such a cutie and the convo with him on the terrace really hints at his depths. Great work!
I also feel like I hear about a neat piece of media to check out in every route (even if I have to decipher what you actually meant, lol) -- Night on the Galactic Railroad is on Prime Video, I'll have to watch it.
This is super fun! Jayce veers between relatable and a little *too* relatable from my awkward dorky college days, haha. Also, the sprite animations really elevate the presentation, though I'm sure they're a pain to code. There's a lot of action and expressiveness that you don't see in a lot of VNs. Great work so far!
Also, props for the scenes with the silly Cowboy Bebop music!