Hum I'm so sorry, I think I can cancel your subscription if you want.
I think patreon gives the money back, don't hesitate to tell me
This is an answer I gave to an user with the same problem at patreon. (perhaps it was you? the name tag is kinda different):
I'm currently checking possible optimizations on my side, but the issue is most likely related to hardware limitations: Unreal Engine games seems to need way more RAM than I expected even though I'm using stylized graphics... If possible, please try closing background apps or restarting the device, as this can sometimes help with available memory, but can't promise it would work.
quidev
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Tienes razón y hay muchos ajustes en ese sentido en la siguiente actualización, como reducción de los costes de las cartas o ajustes en enemigos para que tengan menos vida y que entren en estado de stun o charm con mas facilidad, de esta manera he comprobado que las rondas se hacen menos tediosas, mas ágiles y el gameplay es mas entretenido, tambien es mucho mas barato resucitar y los enemigos intentarán interactuar mientras Zymia esta desmayada. Puedes leer sobre estos cambios y otros cuantos más en mi ultimo post de esta página ^^ aunque por el momento solo la gente de patreon puede jugarlo.
gracias por el feedback!
Hi there! grab is used automatically by approaching close enough to a stunned enemy.
Then it is possible to hit (with quick or heavy attacks) or throw them to the left or right.
I might add some extra tutorials for that since it isn't really obvious from the start ><
Thank you for the comment I'm glad that the gameplay feels fun!!



