there is no estimated release date yet, lot of things are still under development, specially the story mode. Once 1.0 version is done, I'm sorry but the game will no longer be free, and the android version will take a bit more time. There are places online where it will be free tho, since I cannot escape piracy hahahah so I just embraced it, if you don't really have the money don't sweat it and go for a pirate version, play it, and if you wish to support me one day you could purchase the game later.
quidev
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Yes, and it is a great suggestion, thank you.
Thing is, project isn't done yet, and is subject to many changes, a liter version requires to modify a lot of things that could break it, I only will do something like that when the PC version is fully done.
Also hiring someone is a bit out of budget atm... but maybe after the steam full release, I would.
It is paused for the moment, till PC version is fully done. Sorry for the inconvinience
https://quidev.itch.io/essence-blade/devlog/1362482/android-version-of-essence-blade-paused
Asi es, gracias por entenderlo!
https://quidev.itch.io/essence-blade/devlog/1362482/android-version-of-essence-blade-paused
Por el momento estará en pausa ya que me gustaría poder sacar la version de android cuando el juego esté completo y pueda darle la optimización adecuada para que funcione correctamente.
Sorry about that!
https://quidev.itch.io/essence-blade/devlog/1362482/android-version-of-essence-blade-paused
thank you for trying the game
Yes, sorry about that.
I'm pausing the development for android until I'm able to make those versions correctly:
https://quidev.itch.io/essence-blade/devlog/1362482/android-version-of-essence-blade-paused
yeah that phone should be able to handle the game perfectly... so I'm a bit confused.
I guess it is a good idea to pause the development on androids for now, I will do some more research in the future or hire some help. Sorry for the inconvenience, it's annoying that I can't make it work on more devices. ಠ_ಠ
That's right, also that is the reason I'm pausing the development for android devices, although I just uploaded 0.4.2 at this itch io page cause it was already built, but I'll focus on finish the PC version from now on before attempting to build another android version
https://www.patreon.com/posts/android-version-150336010
thank you for trying the game!
Hum I'm so sorry, I think I can cancel your subscription if you want.
I think patreon gives the money back, don't hesitate to tell me
This is an answer I gave to an user with the same problem at patreon. (perhaps it was you? the name tag is kinda different):
I'm currently checking possible optimizations on my side, but the issue is most likely related to hardware limitations: Unreal Engine games seems to need way more RAM than I expected even though I'm using stylized graphics... If possible, please try closing background apps or restarting the device, as this can sometimes help with available memory, but can't promise it would work.
Tienes razón y hay muchos ajustes en ese sentido en la siguiente actualización, como reducción de los costes de las cartas o ajustes en enemigos para que tengan menos vida y que entren en estado de stun o charm con mas facilidad, de esta manera he comprobado que las rondas se hacen menos tediosas, mas ágiles y el gameplay es mas entretenido, tambien es mucho mas barato resucitar y los enemigos intentarán interactuar mientras Zymia esta desmayada. Puedes leer sobre estos cambios y otros cuantos más en mi ultimo post de esta página ^^ aunque por el momento solo la gente de patreon puede jugarlo.
gracias por el feedback!



