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QueueueQ

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A member registered Feb 27, 2014

Recent community posts

Had another crash, exploring the jungle from Tieden.

---

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "locations/other/shops.rpyc", line 233, in script call

  File "locations/other/shops.rpyc", line 233, in script call

  File "locations/other/shops.rpyc", line 233, in script call

  [Previous line repeated 1 more time]

  File "locations/other/shops.rpyc", line 235, in script call

  File "locations/other/shops.rpyc", line 235, in script call

  File "locations/other/shops.rpyc", line 237, in script call

  File "locations/other/shops.rpyc", line 233, in script call

  File "locations/other/shops.rpyc", line 237, in script call

  File "locations/outside/jungle.rpyc", line 19, in script call

  File "locations/outside/jungle.rpyc", line 184, in script call

  File "locations/outside/jungle.rpyc", line 19, in script call

  File "locations/outside/jungle.rpyc", line 184, in script call

  File "locations/outside/jungle.rpyc", line 19, in script call

  File "locations/outside/jungle.rpyc", line 184, in script call

  File "script.rpyc", line 1139, in script

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1987, in execute

    self.call("execute")

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\exports\statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 480, in visit_all

    callback(self)

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 491, in per_interact

    self.update()

  File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

Windows-10-10.0.26200 AMD64

Ren'Py 8.3.7.25031702

ReNimin 0.5

Tue Feb  3 23:43:51 2026

Experienced a crash at the end of a prostitution event (spammed them to build up money, just like the good old days). I chose intersex start at Softlik. The specific scene was with the twins, and I think I got one of them pregnant. Then the program became unresponsive and I had to force quit. The log just showed the pregnancy checker. My character was also pregnant at the time. My platform is Windows. If there's anything else I can check for let me know!

Loved the original Nimin as well. It defined my enjoyment for systemic interactions - I loved the notifications about bodily changes and weight, and really enjoyed maxing out eggs with the pseudo-dragon lady (can't even recall her name, it's been too many years). These systems also exist in Trials in Tainted Space somewhat, but overall I feel like Fenoxo's games have become bloated and wordy, losing their focus on the gameplay and gradual transformation I fell in love with. Of similar vintage is AnonymousMan's Cursed and Cmacleod's Slave Maker 2. That really was a golden age for this kind of content. There have been some upstarts over the years, but nothing has come close to the original Nimin for me.

Anyways, really respect the effort and excited to follow your progress!

Appears to be caused by refresh rate:

https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-games-graphics-wil...

Ironically I can't open nvidia control panel's program settings without it crashing either.

Would really prefer this in the normal fashion so I could troubleshoot it. Not bad, seems like some relatively interesting puzzles and fun interactions. The bug I experience is the sound and action continue but the image stays still. I've experienced this in other RPGM games and the trick is to know how to save without using the screen, which is compounded in this case since you don't use the traditional RPGM menus, but doable. Full-screen just adds a patterned border and doesn't make it bigger, annoyingly small on a high res screen. Overall this feels like a relatively fun, quick project done for laughs, and I wish I could experience it without the weird software packaging.

Not a fan of how this one shook out. Getting to the goal of 1 mil feels pretty much like having someone spit in your face, in a not cool way. Not worth the time even in a free game. The animations are nice, and I can tell that's where most of the thought and budget went. Ryle, what do you feel like you learned from this project? 

Pretty fun little game. I wish automating crystal power were possible, especially when you're forced to use it in a certain part of the game (which I cheated through rather than spend hours and hours trying to build up while slime rains down on you uncontrollably). Definitely lost steam once I was just sitting in a battery charging spot unlocking items. I liked the music, the characters and dialogue was entertaining, and dealing with the more frequent waves at the very end of the game was interesting.

Donna's cookbook is different. For some reason her BE continuation didn't trigger, but basically once she's been busty for a while you can converse with her, then you can buy her single-use cookbook.

(1 edit)

I think there might be an unintentional lock-out with Francis. I didn't visit her between Bella moving to the back of the maid cafe and when I gave Bella the sandwich, that's what I suspect happened, although I haven't examined the code to be completely sure. Either that or some unrelated bug, but I also jumped the shark giving Emma the sandwich too early to get much Shuna. Still, quite a lot of relatively high quality content, and it's good to see the older AI gens getting updated.

EDIT: I also can't seem to get the cookbook that will allow me to get to Donna's ending, very unfortunate for me since my main thing is BE. Still have a stage or two of weight to go, so maybe I just need to get fatter.

Been about 2 years since there was a dev log posted, and I see 2023 in the filename of the file here. For $10 on Patreon, how much content was added in the last 2 years? Based on the comments here, less than one completed area?

(2 edits)

Cool game, surprisingly deep and fun. I have never gotten past round 3 though, the opponents decks feel very ball-busting compared to starting with the expansion potion. Agree with other commenters that customizing the starting loadout and appearance would be very fun. And also the mesmerizing potion is broken (mechanically, very easy to lead to guaranteed backfires even though "it can't backfire").

(1 edit)

Very cool game. Kind of hard to figure out how to avoid sickness and die suddenly  in some cases, so save often, especially once you start to ramp things up. I'm still working to get into government, that is such a unique aspect I didn't see until reading the included guide for v0.12. Keep it up!


EDIT: Echoing the other commenters' sentiments about health, it would be nice if there was a debug command to simply cure illness and set health/wellbeing to certain levels. I just add 20 actions and spend them all resting, usually that works unless I'm really screwed, but it's a lot of clicking.

GameMaker - this is not a guess/arbitrary lie like the other commenter chose to make. Extract the game, right click on the exe, select the Details tab, "Product name: Created with GameMaker".

Much less content and variety than cookie clicker

No worries, I think most people have a better network connection than I was dealing with. Looking forward to whatever is next!

Good stuff, a nice evening spend with this.

(1 edit)

I certainly don't mind explicit content, but I'm not fixated on sex. I would personally greatly enjoy topless, and I think a dream sex scene/titfuck could definitely heighten the experience of this game.

I would also like a downloadable version. Really cool little game, it's got me inspired to make some smaller things like this! I like your Making Of a lot.

Also, it seems to behave strangely on Chrome on Mac - it loads, but it only shows the bedroom background without ever opening the first textbox. On my phone (android, chrome) it works fine.

Edit: Safari seems to work fine on MacOS.

Thanks, I saw in the guide that it is listed as dropping from them, so I figured. I think the issue is I usually beat them at around 45 combo meter, didn't realize drop rate was linked. Tyvm!

(1 edit)

Where does Jelly Tentacle appear? I've farmed jellies to level 5 before fighting the captain, and then up to level 9 afterward, before ever visiting the pyramid. I feel like I've clicked all over every screen, with every button on my mouse (including scroll wheel), because it is BE Witches, and I still haven't found one.

PS - Still have the original demo, it's great to see it's still being worked on. Gotta respect half the titlular content being primarily hidden behind Kings's Quest-grade puzzles.

PPS - I'm failing to find tentacles in the 2023 10 07 demo