There are an awful lot of "Not X, but Y," "a testament to," "No longer just an afterthought, but..." and other AI-isms. Nothing certain, but it does feel like it, especially in some of the higher weight events.
QueueueQ
Recent community posts
Very fun little game, I've enjoyed it a lot. I'm also struggling with the "Take That, Triple Finish" achievement. Is it possibly framerate linked? After maybe 6 or 7 consecutive perfects the timing becomes impossible. I've been using the plug, but I don't think it has to do with maximum amounts of "other things"?
Edit: I think my favorite part of the game is definitely the livestream feeding. I do like managing the caloric intake and pregnancy, keeping stretch maximized, etc. I'm really not even "belly noises" kind of guy, but the interaction with managing the light blue bar in the stomach capacity, along with the "double feeding" bonus, has a special appeal that feels like it should be able to go even further beyond. I'd like to hear about your influences - in some ways it feels like 乳愛奴隷調教計画.
Edit again: It's more about what the "climax" bar means. You basically can't take it past 4 or 5 ticks without inevitably leading to premature ejaculation. I get it better as an 'edging' game, which is cool and good.
Edit the Thrice: It's ironic how having like 18l of stuff stored made the reward for figuring out the sex minigamee virtually invisible (pushied below the visible area). Very good game. I would expand (no pun intended) toward more activities to do while waiting for digestion to go through, although I understand that's a drive toward some of the "end game" upgrades.
Had another crash, exploring the jungle from Tieden.
---
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 233, in script call
[Previous line repeated 1 more time]
File "locations/other/shops.rpyc", line 235, in script call
File "locations/other/shops.rpyc", line 235, in script call
File "locations/other/shops.rpyc", line 237, in script call
File "locations/other/shops.rpyc", line 233, in script call
File "locations/other/shops.rpyc", line 237, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "locations/outside/jungle.rpyc", line 19, in script call
File "locations/outside/jungle.rpyc", line 184, in script call
File "script.rpyc", line 1139, in script
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1987, in execute
self.call("execute")
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\exports\statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\[user]\Desktop\stuff\Games\ReNimin-0.5-pc\ReNimin-0.5-pc\renpy\display\screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 86, in execute
File "game/screens/main_game_interface.rpy", line 90, in execute
File "game/screens/main_game_interface.rpy", line 91, in <module>
File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight
File "game/descriptions/utils.rpy", line 486, in breast_desc
TypeError: 'float' object is not callable
Windows-10-10.0.26200 AMD64
Ren'Py 8.3.7.25031702
ReNimin 0.5
Tue Feb 3 23:43:51 2026
Experienced a crash at the end of a prostitution event (spammed them to build up money, just like the good old days). I chose intersex start at Softlik. The specific scene was with the twins, and I think I got one of them pregnant. Then the program became unresponsive and I had to force quit. The log just showed the pregnancy checker. My character was also pregnant at the time. My platform is Windows. If there's anything else I can check for let me know!
Loved the original Nimin as well. It defined my enjoyment for systemic interactions - I loved the notifications about bodily changes and weight, and really enjoyed maxing out eggs with the pseudo-dragon lady (can't even recall her name, it's been too many years). These systems also exist in Trials in Tainted Space somewhat, but overall I feel like Fenoxo's games have become bloated and wordy, losing their focus on the gameplay and gradual transformation I fell in love with. Of similar vintage is AnonymousMan's Cursed and Cmacleod's Slave Maker 2. That really was a golden age for this kind of content. There have been some upstarts over the years, but nothing has come close to the original Nimin for me.
Anyways, really respect the effort and excited to follow your progress!
Appears to be caused by refresh rate:
https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-games-graphics-wil...
Ironically I can't open nvidia control panel's program settings without it crashing either.
Would really prefer this in the normal fashion so I could troubleshoot it. Not bad, seems like some relatively interesting puzzles and fun interactions. The bug I experience is the sound and action continue but the image stays still. I've experienced this in other RPGM games and the trick is to know how to save without using the screen, which is compounded in this case since you don't use the traditional RPGM menus, but doable. Full-screen just adds a patterned border and doesn't make it bigger, annoyingly small on a high res screen. Overall this feels like a relatively fun, quick project done for laughs, and I wish I could experience it without the weird software packaging.
Not a fan of how this one shook out. Getting to the goal of 1 mil feels pretty much like having someone spit in your face, in a not cool way. Not worth the time even in a free game. The animations are nice, and I can tell that's where most of the thought and budget went. Ryle, what do you feel like you learned from this project?
Pretty fun little game. I wish automating crystal power were possible, especially when you're forced to use it in a certain part of the game (which I cheated through rather than spend hours and hours trying to build up while slime rains down on you uncontrollably). Definitely lost steam once I was just sitting in a battery charging spot unlocking items. I liked the music, the characters and dialogue was entertaining, and dealing with the more frequent waves at the very end of the game was interesting.
I think there might be an unintentional lock-out with Francis. I didn't visit her between Bella moving to the back of the maid cafe and when I gave Bella the sandwich, that's what I suspect happened, although I haven't examined the code to be completely sure. Either that or some unrelated bug, but I also jumped the shark giving Emma the sandwich too early to get much Shuna. Still, quite a lot of relatively high quality content, and it's good to see the older AI gens getting updated.
EDIT: I also can't seem to get the cookbook that will allow me to get to Donna's ending, very unfortunate for me since my main thing is BE. Still have a stage or two of weight to go, so maybe I just need to get fatter.
Cool game, surprisingly deep and fun. I have never gotten past round 3 though, the opponents decks feel very ball-busting compared to starting with the expansion potion. Agree with other commenters that customizing the starting loadout and appearance would be very fun. And also the mesmerizing potion is broken (mechanically, very easy to lead to guaranteed backfires even though "it can't backfire").
Very cool game. Kind of hard to figure out how to avoid sickness and die suddenly in some cases, so save often, especially once you start to ramp things up. I'm still working to get into government, that is such a unique aspect I didn't see until reading the included guide for v0.12. Keep it up!
EDIT: Echoing the other commenters' sentiments about health, it would be nice if there was a debug command to simply cure illness and set health/wellbeing to certain levels. I just add 20 actions and spend them all resting, usually that works unless I'm really screwed, but it's a lot of clicking.
I certainly don't mind explicit content, but I'm not fixated on sex. I would personally greatly enjoy topless, and I think a dream sex scene/titfuck could definitely heighten the experience of this game.
I would also like a downloadable version. Really cool little game, it's got me inspired to make some smaller things like this! I like your Making Of a lot.
Also, it seems to behave strangely on Chrome on Mac - it loads, but it only shows the bedroom background without ever opening the first textbox. On my phone (android, chrome) it works fine.
Edit: Safari seems to work fine on MacOS.
Where does Jelly Tentacle appear? I've farmed jellies to level 5 before fighting the captain, and then up to level 9 afterward, before ever visiting the pyramid. I feel like I've clicked all over every screen, with every button on my mouse (including scroll wheel), because it is BE Witches, and I still haven't found one.
PS - Still have the original demo, it's great to see it's still being worked on. Gotta respect half the titlular content being primarily hidden behind Kings's Quest-grade puzzles.
PPS - I'm failing to find tentacles in the 2023 10 07 demo