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questionmarc

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A member registered Dec 22, 2020 · View creator page →

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Gave myself carpel tunnel trying to save frog.

... he didn't make it.

I liked the usage of the theme to give a sense of eventuality to your defeat. Very fun.

I think my feedback would be that the music is too loud and you can't control it. Also the experience isn't really dynamic enough for me. I also am not sure how it accomplishes the theme? 

Very fun little visual novel. The characters felt very real and relatable. Very good writing!!! I love VNs so this was a fun treat. Very Undertale inspired art and sounds as well so that was fun! <3

Very cool idea!

Fun little game! Clicked because dachshunds are the best. <3 

The art is SOOO GOOD!!! I had a lot of fun playing. I wish there was an upgrade to have more fuel just cause it felt like I spent so much time between rounds than playing in the rounds.

Great game! It feels a little unfair and unbeatable to me, but maybe that's a skill issue.

This is such a fun idea. I love this. Global Cookie Clicker is great. And the music and everything is such a vibe. Great job.

I loved how simple the inputs are, but the actual mechanic is actually pretty challenging. Very fun!

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This is just a really fun game. I was disappointed there wasn't another round with more spells and enemies. This is definitely a game that could be made into a full game. Very very fun, great music, great sounds, great art style. Great job on this. Truly.

Edit: The only thing I think that hurt it was that it was very tough to move and click for spells at the same time. I wish there was a button or set of buttons to control buying / arranging spells. Maybe the arrow keys and then you're playing it like a piano, with split mind.

The atmosphere and audio are oozing with style. Very cool. I waited so long to see if something was going to happen to the lady and never did. Also I got really frustrated with the game at one point because I couldn't spot the difference and just hit up on the doors randomly hoping to get it. Otherwise pretty fun. Aesthetics are on point tho.

This was a really cute game! Controlling the snake felt very smooth and wrapping around the mice felt fun. I was using the Mac build and unfortunately on the second level I couldn't move because I was stuck between the UI and an Ice Block. Otherwise was pretty fun.

This was a lot of fun! I wish I hadn't gotten so stuck on the periodic table puzzle, but I'm glad I got to finish it! I think I had 30-40 some odd loops? (I had to restart the game due to a soft lock bug.) I love this genre of game so it really made me happy to see one in a jam!

Same here

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Fun Game! Very creative puzzle solving, actually. As soon as I thought I understood there was a new challenge that stumped me. I never felt like resetting the puzzle was a bad thing. I understood the skills required and didn't feel like any issue was unfair. I wish there was more audio and different graphics / art. Otherwise really solid.

Also, you wouldn't happen to be a fan of Quantum Break? I love Remedy games and this gave me that same "time travel via walking a loop" feeling.

This is a fun incremental! I wanted to do more in the game, but no matter how much stamina or strength I got I couldn't seem to win any fights, since offense and defense were always 0. Wasn't sure what to do, I got strength, stamina, and blacksmithing to 12 before I stopped.

Fun little game! The only thing that I didn't like was that the level reset if I died, which means I did a lot of "waiting for platforms." 

The controls were really tough, you couldn't turn completely left or right sometimes and I got stuck after falling through a wall. I liked the concept of needing to not cross the streams while looping back and forth.

Fun game! I wish I had gotten more of the music track I was listening to before the restart, I would be jamming on a song just for it to vanish. :( The concept is good, I thought that the one level that was a little too tough was the ice maze. It was hard to know what to do unless I failed 4-5 times in a row, which can be frustrating as a player.

Fun little game! The art is very charming and the puzzles were interesting. I think 2 things stuck out for me, one was the puzzles that required precision jumping. The jumping is very slidey so it was hard to get a precise jump at times. The other was puzzles with *lots* of bodies required took away from the experience, as the player knows what to do but has to do the same step over and over.

Some fun ideas here though! Would love to see if the battery could power something to make more difficult puzzles.

This was a fun little game! I enjoyed the theme, and I wish I got more of the narrative or more to do.