Gave myself carpel tunnel trying to save frog.
... he didn't make it.
I liked the usage of the theme to give a sense of eventuality to your defeat. Very fun.
This is just a really fun game. I was disappointed there wasn't another round with more spells and enemies. This is definitely a game that could be made into a full game. Very very fun, great music, great sounds, great art style. Great job on this. Truly.
Edit: The only thing I think that hurt it was that it was very tough to move and click for spells at the same time. I wish there was a button or set of buttons to control buying / arranging spells. Maybe the arrow keys and then you're playing it like a piano, with split mind.
The atmosphere and audio are oozing with style. Very cool. I waited so long to see if something was going to happen to the lady and never did. Also I got really frustrated with the game at one point because I couldn't spot the difference and just hit up on the doors randomly hoping to get it. Otherwise pretty fun. Aesthetics are on point tho.
Fun Game! Very creative puzzle solving, actually. As soon as I thought I understood there was a new challenge that stumped me. I never felt like resetting the puzzle was a bad thing. I understood the skills required and didn't feel like any issue was unfair. I wish there was more audio and different graphics / art. Otherwise really solid.
Also, you wouldn't happen to be a fan of Quantum Break? I love Remedy games and this gave me that same "time travel via walking a loop" feeling.
Fun game! I wish I had gotten more of the music track I was listening to before the restart, I would be jamming on a song just for it to vanish. :( The concept is good, I thought that the one level that was a little too tough was the ice maze. It was hard to know what to do unless I failed 4-5 times in a row, which can be frustrating as a player.
Fun little game! The art is very charming and the puzzles were interesting. I think 2 things stuck out for me, one was the puzzles that required precision jumping. The jumping is very slidey so it was hard to get a precise jump at times. The other was puzzles with *lots* of bodies required took away from the experience, as the player knows what to do but has to do the same step over and over.
Some fun ideas here though! Would love to see if the battery could power something to make more difficult puzzles.