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QueerPeer
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Impressive for a first project! Love that there are different enemies ^^
Since you asked for feedbak and tips, here is a thought: right now there is no drawback to charging the fireball. Maybe slowing down the character a little while charging a fireball could add some risk/reward aspect?
But as I said, it's a very nice game!
I didn't have time to put the answers when submitting the game (I had 27 seconds left O_o) So I'll do it here:
How does the game fit the theme?
You constantly have to choose whether you are going for a dog that gives less biscuit but is easier to satisfy,or a dog that gives more but is moredemanding.
Initially we wanted to add rewards for completing harder dogs, but we ran out of time.
What code and assets did you not make from scratch during the jam (if any)?
It's all homemade using Godot !
Hello !
Merci beaucoup pour ton commentaire !
Il s'agit en fait du prototype du jeu. Je ne suis pas sûr que la dyspraxie soit déjà implémenté dans cette version. Mais même sur le jeu "complet", je dois encore retravailler la différence avec/sans dyspraxie.
Adapting Reigns into an educational game about ecology is an interesting idea!
The links between decisions and the 3 stats are not always logical to me though. I love how some choices come with a little explanation and I feel like having more of those could be a good way to help the player understand why a certain decision has the consequences it has in the game.
Also, the city view doesn't really reflect what's happening in-game. For example, there was a point where I banned all cars, yet the cars were still present in the city screen.
I especially love title screen. That way the camera moves is nice!
I do think the concept has potential.
It would be nice to have more info on what each stat does. For example, I get that having a higher Atk or Def makes it more likely to win combat, but I have no idea how exactly, which makes every decision a bit empty as of now. Same goes with Heads and Farmers. I get they make the auto harvest faster, but I don't know how they work in detail.
Nice little game ! I especially liked the musics ! I wish they were a bit longer though :)
Small note: the fact that there can only be one projectile on the screen at a time makes the cooldown variable, which feels a little off in my opinion. This also encourages the player to hug the boss and spam the attack.
The bubble shower at the end is a great idea! It really felt like a reward after the struggle to catch them during the boss fights.
There probably are a few ways in which you could improve the game, but I still enjoyed it as is! Thanks for the experience!
What a nice game !
The visuals are quite impressive, and I really like the way the radar displays and its sound design!
The coal management is a nice touch! However,I can't help but feel like the ability to stop takes away from the tension of having to leave the wheel to refill the furnace.
I really enjoyed playing it!



