I really like the concept! A tower defence where you can fly above the battleground is a nice idea!
QueerPeer
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Adapting Reigns into an educational game about ecology is an interesting idea!
The links between decisions and the 3 stats are not always logical to me though. I love how some choices come with a little explanation and I feel like having more of those could be a good way to help the player understand why a certain decision has the consequences it has in the game.
Also, the city view doesn't really reflect what's happening in-game. For example, there was a point where I banned all cars, yet the cars were still present in the city screen.
I especially love title screen. That way the camera moves is nice!
I do think the concept has potential.
It would be nice to have more info on what each stat does. For example, I get that having a higher Atk or Def makes it more likely to win combat, but I have no idea how exactly, which makes every decision a bit empty as of now. Same goes with Heads and Farmers. I get they make the auto harvest faster, but I don't know how they work in detail.
Nice little game ! I especially liked the musics ! I wish they were a bit longer though :)
Small note: the fact that there can only be one projectile on the screen at a time makes the cooldown variable, which feels a little off in my opinion. This also encourages the player to hug the boss and spam the attack.
The bubble shower at the end is a great idea! It really felt like a reward after the struggle to catch them during the boss fights.
There probably are a few ways in which you could improve the game, but I still enjoyed it as is! Thanks for the experience!
What a nice game !
The visuals are quite impressive, and I really like the way the radar displays and its sound design!
The coal management is a nice touch! However,I can't help but feel like the ability to stop takes away from the tension of having to leave the wheel to refill the furnace.
I really enjoyed playing it!