Thank you for playing! Im glad you enjoyed it
Quasii
Creator of
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Congrats on your first project! I suspect you may have an when input is click add score and time somewhere. I see that the smiley is a button. You just need to attach a signal to your main script for when_button_pressed function and have your score and time go up when the button is pressed. Also there is a setting in the inspector to make it so the button outline doesn't show in game, that way it looks like you are pressing the smiley instead of the button behind the sprite
Loved this! Same critique as Dolphinman980. I would place the club next to the ball, and when the head was clicked I would accidently nudge it. I also had a hard time with level 2 before I realized you can place the club anywhere. I assumed that the walls and floors would stop the club. Maybe make the first level one where you have to place the club overlapping the wall or floor and have the tutorial shadow mimic that to show the player that is its possible/intended?
I had Friday off work, so I went full crunch mode this weekend. I've already got a playable version published and submitted, and at this point I'm mostly focused on bug fixes, polish, and quality-of-life improvements.
Scope creep has actually been pretty manageable so far, but now that the core gameplay loop is finished, my brain keeps coming up with "just one more feature" every five minutes. Trying to stay disciplined and get the game polished before I start adding things that definitely weren't in the original plan. 😆
Thank you for playing and for the thoughtful feedback! This was my first full project, so hearing what worked and what didn’t is super helpful. The softlocks and cloaking issues were likely tied to a last minute wall check that I didn't get to fully test. I also appreciate the note about controls and player feedback, that’s definitely something I want to improve on. Really glad you liked the art and dialog.
I really enjoyed your game! I loved the snail/slug and the little sounds it makes when jumping. The music fits the theme perfectly. I played the Windows download and ran into a few lighting issues, sometimes I’d be completely in shadow but still start to crack and slow down. It made the ending a bit tougher than I think it was meant to be, but I managed to feel my way through it. Overall, a very pleasant and memorable experience



Thanks so much for playing and for the detailed feedback! The phasing issue was likely from a last minute fix to prevent uncloaking inside walls. Unfortunately the fix seems like it was a bit buggy. And good point on the tutorial! I’m curious, did you expect the dialogue to auto progress, or to move forward with a different key? This was my first project, so insights like yours really helps me learn.
Thanks so much for playing! There is a 10 second cooldown on the ability, but the softlock was probably from a last minute fix that delays uncloaking if the game thinks you are inside a wall. I didn’t have time to show the cooldown visually, so I totally get the confusion. Really appreciate the feedback! This was my first project, so it helps a lot!
