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Quartzio

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A member registered Dec 03, 2016 · View creator page →

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Was reading through the rules and I mostly understand everything, but I was wondering what the advantage to having the Breaker and Slippery perks is. Can you not break things or slip away without them? Or do they just make it easier? If you can break things without Breaker, would it be through Cunning Ploy or Get Violent?

Seems cool! How many players can play at once? And is it co-op or versus in some way?

Vinny Vinesauce showed this game on stream! He didn't play through it all so I'm excited to see the rest of it myself.

Thank you, this helped me understand a ton!

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This is great! Going to try running a oneshot using this system. I have a few questions though: in combat, how does damage work? If a hunter goes to attack a yokai but their roll is less than the yokai's difficulty score, does the hunter take damage or just miss? And in the reverse, if a hunter successfully reacts to a yokai's attack, beating their difficulty score, does the yokai take damage even though it was the one attacking? And finally, do 9 rolls apply to damage rolls?

The eye tentacles are definitely too hard to be continually used as they were. Enemy balance was hard to figure out in a week and if I were to make a larger fangame I'd definitely use them in moderation or maybe just have them shoot slower and have an actual tell when they are about to shoot.

The songs are listed in the credits on the game page if you want to listen to them. The rest of the Castlevania ReBirth OST is great. Also the gravity being strong is because of the jumping and falling being near exact replicas of the original NES game, since I was trying to be mostly faithful to it. Thanks for playing!

Yeah, enemy balance was hard to figure out quickly. I could've just reused enemies from Castlevania 1 but I wanted to make some new stuff. Also the flipping was made silly on purpose as I thought it'd be funny. If I were to continue with the code I have made so far for a larger fangame, I would probably do the actual death animation.

This game is a decent concept that could elaborated on! Keep designing!

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Pressing start on the first controller seems to just not work on the knight selection screen. It works for the title screen, though. I also tried pressing every other button, and none of them worked in place of start on the knight selection screen. The second controller I had plugged in did work, and when switching them around, the first controlled worked in the second USB slot and the second controller did not work in the first.