Thanks for playing! I was a bit afraid the mobile version would be harder to use because of your finger getting in the way.. 😅
QuantumWhisker
Creator of
Recent community posts
Really fun, but it does look like your agent might have just fully copied this game https://play.google.com/store/apps/details?id=com.dksequence.skyslab&pli=1 which makes it feel unoriginal to me
This was great! I adore the introduction, the pacing, the shaping, the everything!
I managed to make a pot look really good, and I felt great about it.
Really well done. The only feedback I can think of, is that for some of the steps it was not super intuitive what to do. I also felt like I had to tap a bit too often just to get to the next step.
I love the world, and the background music is really soothing.
I was really looking forward to doing some actual crafting, but I think in the version I played, there was a bug with gathering. I tried really hard to gather Electronics, but no matter where I looked I could only find "large" electronics, and those I could not gather. So I did get stuck quite early in the game.
If that's fixed, I think I'd definitely be playing longer!
This looks like it could become a lot of fun, and I really dig the art style here.
On mobile, there's a few things that are kind of annoying. The text seems to be selectable, and every time I double tap too fast in firing the kiln, it tried to select text, and that kind of makes the whole experience pretty annoying on mobile. You should probably make it so the text is not selectable :).
Unfortunately, there were a few spots where I did kind of get stuck on mobile due to also not seeing the entire viewport. I could not finish my second customer's order.
This looks like it's so much fun, at the start! I was pretty in awe of the whole world you built, and it looks like it is all pretty performant. So kudos!
I couldn't for the life of me figure out how to eat another fish though, they are just way too fast. And then I tried the crafting, was able to build a kelp plank, but then I could not figure out how to place it. So unfortunatly that did frustrate me a little bit.
Overall i do think it has a lot of potential!
There's a really cool concept to this, but there's one oversight that completely kills the fun for me in the game.... there is absolutely no need to actually use the sling mechanic,.. you can just walk straight towards the end node and win the level! Maybe there should be hazards outside the magnetic nodes?



