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QuantumWhisker

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A member registered 34 days ago · View creator page →

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Thanks for playing! I was a bit afraid the mobile version would be harder to use because of your finger getting in the way.. 😅

let me know if you've finished it! Would gladly play again

nice! Great job on finishing that snoflake with 100%! I'll definitely look into why it didn't give you the full 3 stars there,.. it should have. Guess that'll teach me to not be hands-on with this one, hehe. 

It felt kind of slow, but i do like the premise! I wanted to hop though, maybe you could implement a jump button?

Really fun, but it does look like your agent might have just fully copied this game https://play.google.com/store/apps/details?id=com.dksequence.skyslab&pli=1 which makes it feel unoriginal to me

This was great! Super satisfying combos. Looking forward to your other submissions!

lol the ps1 intro sound really got to me.

It looks really nice! I totally did not expect the gameplay from the intro, but I had fun playing

aww, sorry about that! The difficulty could probably use another pass 😁

This was great! I adore the introduction, the pacing, the shaping, the everything!

I managed to make a pot look really good, and I felt great about it. 

Really well done. The only feedback I can think of, is that for some of the steps it was not super intuitive what to do. I also felt like I had to tap a bit too often just to get to the next step. 

 

I love the world, and the background music is really soothing. 

I was really looking forward to doing some actual crafting, but I think in the version I played, there was a bug with gathering. I tried really hard to gather Electronics, but no matter where I looked I could only find "large" electronics, and those I could not gather. So I did get stuck quite early in the game. 

If that's fixed, I think I'd definitely be playing longer!

This looks like it could become a lot of fun, and I really dig the art style here. 

On mobile, there's a few things that are kind of annoying. The text seems to be selectable, and every time I double tap too fast in firing the kiln, it tried to select text, and that kind of makes the whole experience pretty annoying on mobile. You should probably make it so the text is not selectable :). 

Unfortunately, there were a few spots where I did kind of get stuck on mobile due to also not seeing the entire viewport. I could not finish my second customer's order.

This looks like it's so much fun, at the start! I was pretty in awe of the whole world you built, and it looks like it is all pretty performant. So kudos!

I couldn't for the life of me figure out how to eat another fish though, they are just way too fast. And then I tried the crafting, was able to build a kelp plank, but then I could not figure out how to place it. So unfortunatly that did frustrate me a little bit.

Overall i do think it has a lot of potential!

Thanks for playing!

Thanks for playing!

tnx!

Very addictive!

you did exactly what the first robot's model actually looks for! The inference is firstly done with a regular "swipe to type" model, and the second one adds another inference layer on it, trained on how the cat actually walks the keyboard :)

fun! I like the mechanic, really makes you think

fun! I like the mechanic, really makes you think

wow this one is very pretty, and i absolutely love the puzzle aspect of it all. the fact that the movement buttons also move around is a nice touch. Well done!

thanks! Glad it could actually understand you!

thanks for playing!

oh that shorthand would be a very nice addition indeed! 

Thanks for playing, I enjoyed watching your playthrough. Too bad you didn't discover the cup you can throw off the table, haha

thanks for playing! 

hahaha, yeah the interpreting models could use some work. Thanks for playing!

Idk, maybe I got lucky?   :D 

yeah, i think it was a bit much all at the same time. Do let me know when you've tightened it up, I'll gladly play again!

this was absolutely hilarious. And it's very satisfying as well.

Nice surprise also with the addition of upgrades! I didn't think that was going to be in, but its great for replay-ability!

it's a fun idea! I would have liked a small tutorial instead of the text below, which would probably draw me further into the game. But I did manage to complete a couple of levels, and some were challenging!

very true! It's difficult to find the right balance between rewarding the player & still not being too strict with interpretations

well, you experimented well it seems! It's fun

Thanks! I figured, it's AI, so I might as well put some AI in my AI  😀

quite clever actually, I never thought to use it this way. I'm mostly a software engineer by trade, so I don't really default to thinking about these art things. This jam is going to teach me a lot! :) 

I'd like to start by saying how much i love your game's page. What a nice concept to integrate it in such an arcade visual!

And this was so much fun to play as well. I got sucked into the game quite instantly, and had to lock in because it was kind of hard at first. Love it!

haha lovely! Glad it's working.

The first smaller robot has a static model to infer what you meant, kind of how swiping on a mobile keyboard works. Then the robot 2.0 actually has a classification model powering it, trained on 100k simulated cat walks

I think the art looks really nice! i did myself mostly clicking around, i'm not sure i fully understand what was going on, but it was fun to go through.

Cool soundtrack, also!

There's a really cool concept to this, but there's one oversight that completely kills the fun for me in the game.... there is absolutely no need to actually use the sling mechanic,.. you can just walk straight towards the end node and win the level! Maybe there should be hazards outside the magnetic nodes?

This was fun to play! 

One point of feedback would be that in the tutorial level it took me a while to understand that i could actually climb the server rack. I kept trying to jump on it from the other block, but that turned out to be impossible. 

love it! The boiling ink shader is really really nice, it actually convinced me this was hand drawn. 

it's fun for the first few levels, but I have to say I did get bored quite fast. There didn't seem to be any challenge to it, as how ever many times i hit a yarn, i still got a perfect score? Maybe that should be changed

I do love the music though. Is that also claude?