Black screen on mac 10.14.6
EDIT: switching windows + switching back fixed it
They really aren't. You can play this game entirely without text. You will figure out what each effect does very quickly, the first time you see it for many of them because the effect is so obvious. The game reveals what the effects are WHEN the effect has applied. Therefore by observing the game you will understand the symbols.
Will you be making an analog version of Cantrip?
https://www.thegamecrafter.com/contests/solo-duo-challenge#Description is up.
I'm sending your game to its sponsor right now. I would love to hear a podcast episode where you talk about the design.
Fun game!
A few experience/quality of life suggestions:
* cutscene sound volume is much higher than rest of game - a bit jarring, especially the crash.
* tell the player spacebar + arrow keys in the tutorial (at least 2 players didn't know about space for items -- I tried X and Z from playing many SHMUP and puzzle games)
* let players skip the intro island with a boat to the west of the spawn point after you have played the game once
* fix i for info/clicking showing explanation (doesn't work on OSX)
* put the deduction tutorial in your first screenshot! I first avoided this game at a glance bc I thought it was a mouse game dragging and dropping pieces until I heard otherwise. Show off the design a little :) it's a great twist on vision in roguelikes.
Gameplay feedback:
* player on last hit / dying next turn -> reach boat, should let them survive (gain 1hp back?) I was hoping this would have worked.. dramatic survival.
* more interactions between enemies would be cool. I want to make the horse archer fire an arrow at another enemy, or the tiger eat the bird.. (maybe this happens later, I got past island 7 and saw many new enemies!)
Overall a great game and I like the challenges of the later islands!
If you are a fan of puzzle games or rougelikes this is a great coffee break roguelike.