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quantumphasetech

15
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A member registered Nov 21, 2016 · View creator page →

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Sorry, I forgot to include the action sequences in the download. Here they are!

* Attack (Just the normal attack)
<Target Action>
motion evade: user
move user: targets, front, 25
wait for movement
motion thrust: user
action animation
wait: 10
shake screen: 3, 9, 5
action effect
death break
</target Action>

* Spin Slash
<whole action>
</whole action>
<target action>
hide battle hud
camera focus: user, HEAD, 40
zoom: 1.35, 45
motion guard: user
wait for camera
move user: target, FRONT CENTER
wait: 10
force no critical
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
JUMP user:  120, 30
face user: forward
MOVE user: backward, 120, 30
face user: forward
force critical
wait: 50
move user: target, BACK CENTER
motion attack: user
animation 64: target
action effect: target
flash screen: white, 45
shake screen: 4, 8, 20
wait: 40
motion guard: user
motion wait: user
wait: 10
death break
perform finish
clear battle log
</target action>
<follow action>
wait: 20
show battle hud
</follow action>

* Triple Strike All
<whole action>
hide battle hud
camera focus: user, HEAD, 40
zoom: 1.35, 45
wait for camera
jump user: 150%, 30
motion victory: user
wait: 60
move user: target, BASE
wait: 10
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 10
face user: forward
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 30
move user: target, FRONT BASE
face user: forward
motion guard: user
motion wait: user
wait: 45
death break
perform finish
clear battle log
</whole action>
<target action>
</target action>
<follow action>
wait: 20
show battle hud
</follow action>

* Spectral Maw
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: targets, front, 20
wait for movement
tint screen: dark, 30
motion swing: user, no weapon
wait: 10
animation 65: target
wait for animation
action effect
tint screen: normal, 30
</target action>

* Blood Suck
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: targets, front, 20
wait for movement
motion swing: user, no weapon
wait: 10
animation 7: target
wait for animation
animation 56: user
wait for animation
action effect
</target action>

Cool sequence. :)

Thank you for checking it out! The animations come from the rpgmaker web store. They are Animations Collection I and II. I used the 60fps versions so, yeah, I had to speed up the animation rate with Yanfly's Core Engine. I wanted to make more skills, but real life got in the way and I ended up only having a few days to put this together. :P

Haha, I like the characters. The animations and sequences are really well done!

Good sequences and clever dialogue. Good job!

I love the character artwork and animation! The skills were great. I think my favorite is running off to change the music...

Great character animation and good sequences!

Action sequences were excellent! I liked the feel of the game. Having voices in there makes it that much better.

(1 edit)

I'm impressed with the sequences and the story. I can feel the depth of tragedy that has befallen the characters.

A bit long, but the cut scene is very well put together! You have some really good action sequences too. Overall, great entry!

Thank you!!