I enjoyed reading this! As a developer myself, although not gamedev, I resonate with many of your points, the prioritization, the getting rid of "garbage" and especially the creeping feelings of self-doubt when putting yourself out there 馃槵馃槵馃槵
How you managed to create such a cool game in 32hours is beyond me. I sometimes feel I can spend a work week stuck on fixing a little insignificant thing.