I think as others have said, the horde defense part is still a little too easy. More weapon variety would be interesting. Instead of just increasing the number of enemies or enemy health though, could headshots or more enemy types be interesting? For example, boss-type enemies with visible (glowing) weak points, or flying-type enemies that are faster? The spinoff RE game Umbrella Chronicles is a full rail shooter and could be a useful reference. I also like the idea someone else suggested about acquiring items to sell through the rail shooter sequence. This might be overkill, but what if you could unlock the ability to go on "hunts"-- rail shooter sequences where you are not defending the shop but are moving along a route --to acquire gear to sell? Having some kind of dynamic background is part of what makes rail shooters visually exciting, I think.
I think another question is, will this game have a story, or will it be more like an arcade game where you just try to survive through all the stages? There could also be an "endless" mode where you try to survive for as many days as possible. BTW, someone already mentioned Recettear, but one of the interesting things in that game is that it makes you reach certain quotas to pay rent every X days, or else it's game over. I'm not sure if having some sort of pressure to acquire money for rent, or reasons other than just to buy gear/ammo for survival, are necessary if the rail shooter difficulty is more balanced with the rate of earning from shop sales, but maybe it's something to consider when adjusting balance. Also, if I remember correctly, after you beat the main story in Recettear, you unlock endless mode.
I also wasn't sure what cleaning dirt spots on the floor did, and it seemed like there were always more customers than I could serve in a day. There may have also been some minor bugs-- I think items sometimes disappeared as soon as I stocked them, even though the shop wasn't open yet, as though a customer had already selected them for purchase. And sometimes the earnings would display as "+$1" although the actual number added was greater than that. Also, it seemed like at midnight, if any customers were still waiting in line, they all ran out of the shop, possibly without returning the merchandise? Items disappearing like this wasn't a huge issue since it was very easy to make a profit, but if you increased the difficulty, this would be a definite problem. Although, it could be interesting if some customers tried to steal your goods, too!
And, of course, you'll have to deal with copyright and originality if it becomes a full game. But I will always remember BioShop!! Hope this helps!
quailsprout
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This is my favourite jam entry!!! I loved it from start to finish. The concept is amazing, the game loops are fun and rewarding, and the aesthetics are obviously a great homage-- you even have the evil narrator voice saying "BIO SHOPPE" on the main menu, which is awesome. I am a big RE fan and management sim game player so this was just perfect for me. Superb work. If you ever expand this concept into a full game, I will 100% buy it.

