ahh this is very good to know, ill use this. thanks for the info. yeah all the animations seems to work on quest (obviously ignoring the SPS and particle emitters) user just need to change the shaders so they render on quest.
QTpye
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it works on quest (obviously no sps support or particle emiiters)
however on quest there is a issue where by default the cock is fully unsheathed on quest, and stays out as the default state. and wont go back away.
EDIT: see following comment from author on a better way to fix this issue.
to fix this go to your files > The Taper > animations > FX Tapercock
and double click
in the aniamator tab, top left click layers, then aroused.
in the node graph click "idle" and the in the right pane next to motion click on the little circle, search "Taperinsideslit" and select that.
poof the cock will stay shethed when idle on quest
at first, I did not really enjoy the game. it was fairly boring. but that's because I was playing it wrong. this game is not really an active game. it's truly an idle game in the fact that you should get everything going, leave it running, and then come back tomorrow. check up on the gamer and then reset and get everything going again. I've been having quite a bit of fun with it.
cant open most sacks, esepcialy in combined structure/towns i could open the first bag but then was ganged up on and died, i cant open my death sack (nothing happens when pressing w a s d from any angle). also you dont drop armor on death?
when dieing death sacks are cut doiwn in size so you leave some items behind not all, also most death sacks cant be opened, making it impossible to re-obtain any items.
I will give the same review I gave on IFDB. 5/5
At the most basic level this game is a journal simulator. You are given an object or place and are supposed to write about it. The game puts you in the shoes of a lone space explorer, and asks you to role play and improvise to fill up a log with your own imagination. It reminds me of the games I used to play as a small kid. with just my pencil, paper, and mind. I could play any game, from drawing two stick-man bunkers and having them wage war or a big tree with people slowly carving out a home into it, while trying to survive on an alien planet. This game goes to show that you don't need fancy graphics, or a pre-made story to have fun. all you need is that childlike imagination and a medium to imprint your story onto.