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QTKittE

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A member registered Feb 03, 2017 · View creator page →

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Thank you for the comment. The size was something I struggled with as well, but I rather wanted to have something, then rather have nothing at all. Since this is the second time I struggled with something like this, as I had a similar issue last year. Hopefully next year I won't have that issue.

The screen size was something we struggled with during the entire jam. It wasn't until after I realised I had a similar issue last year and was able to fix it. Thank you for reporting that the in game sliders not working. I will continue to work on it in the future to improve this game.

It very much was, we struggled on several fronts and had to de-scope a few items. I myself will continue to work on the project and I will fix the sizing issue first. Thank you for the feedback.

I looked into the soft locking, and the cards are intentionally done like this. Sometimes you need to play 1 or more cards that may not be helpful to get more useful cards. It isn't intended to be a game where you can move freely but instead use what you have. So if you need to move left or just jump, instead of moving right, then that is it. On the third and fourth level it does suck to not have the right cards

I too felt that it is very much a luck-of-the-draw thing... I wanted to have at least a bit more control over which cards could be played per level (and yes that was in my document) but with the theft of my work laptop bag (which also included some idea's) I had to make decisions.