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A member registered Jan 06, 2024 · View creator page →

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hi :)

Thank you! :)

We definitely focused a little too hard on just making it work for controller, but glad to see that you see the vision! We're also trying to brainstorm how the inputs would translate to mnk. I think currently the biggest hurdle is figuring out how accessing the "color wheel" part would translate. The easiest answer is with a mouse, but yea, feels like the idea still needs some fleshing out before actual implementation.

Thank you for pushing through with a different controller to play our game!

We originally did want the dog to refill your social battery, but unfortunately ran out of time to figure that part out. There are a few ways to get the good boy ending. (e.g. pat him three times or staying around him for 20 seconds)

This comment touched me so much! My husband showed it to me and I cried out of relief that what was in my head was  understandable to other people like me. Thank you so much for your kind words. 

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I've been trying to theory craft how I would do a keyboard control (remapping shouldn't be too hard after that). I think walking and speaking buttons should be on W A S D - that should be pretty simple. But changing color is more complicated in my head. I'm currently taking the normalized direction from the left stick and mapping that to a color wheel. I'm unsure how to that with a mouse. But I will give it a shot with the first pass of any updates we do (along with other controller type support).

The tail physics are so precious! The idea is so cute!

Love this idea! It's charming, funny, and reminds me of collecting all the fish in Animal Crossing, but meme-ier. Could honestly be expanded to be a super fun Steam game! 

Some overlapping made it a little confusing, but you already implemented a restart option, so it wasn't too difficult to navigate. It's a really good idea and if done well, I can even see this as a possible co-op game with both people having to finish their puzzles before time is up with different shapes and levels that have different mechanics. Love the idea!

A fun take on typing games! Love how the bomb sent the packages everywhere. I can totally see this as a game in schools to teach kids how to type. Audio was a tad loud at the beginning, but besides that, I had a very enjoyable experience!

OH! Thank you so very much!! <3

Thanks, I'm realizing that making a game designed for controller ONLY  usable on a controller is preventing a lot of people from playing and leaving feedback. If we do a controller based game in the future we will be sure to have it still playable on mouse and keyboard. 

Honestly thank you so much for the nice words.

  1. yes the difficulty is "random." it increases the opportunity to add "yaps" (the buttons) each round with a max count for each bear based on the round you're in. for example, if the conversation goes 3 rounds, you can have bears randomly have between 0 and 3 buttons you need to remember. I've also made it so some conversations you don't repeat the buttons back in the same order they appear in.
  2. the dorm level is extremely long, and intended to make you fail (although I'm sure someone with a good memory could still do it). the message is that if you might get into social situations where you don't budget your social battery and end up having a very bad time. standing next to the dog and petting it is taking care of yourself, especially if you just can't be at a party anymore (we called this the "good boy" ending)

Overall you've helped me think of a lot of things, especially with the ending, because if it feels like it kicks you out, then it might not be as clear or as impactful as we were going for, so I'll think of other ways to really hammer that home.

You'd need to be more specific on which UI because a couple are from Kenney's free asset packs, some are made by my wife, and some are made by me on Godot. We tried to blend all three together as best we can. She also had a color palette that we tried to stick to as much as we could.

The environments were all arranged by her, and we wanted the bears to make room for you when you joined the conversation! Glad you had such a good experience with our little gummy bears.

I admit that I was not able to defeat the city light mechs. How was this on the theme of Out of Place? I'm not seeing the connection atm.

Was the detection for feeding the shape for it to be lined up perfectly with the one you're holding?

Well done! it took me a little while to figure out that there were multiple rounds, but I got there eventually. good story and simple execution. I would have sent the letter.

I did have a bug where I wasn't able to place the ladder after I picked it up. The shoes in the fridge was diabolical.

It did take a while to figure out how to get past that jump, I thought that the blinking space was supposed to be timer based, but then I figured out the puzzle. There are some issues with the controls being slippery (not stopping the character when you release the input), but good work on the submission!

Thank you so much for digging up a controller to play our little game. It really does mean a lot!

Yes, there is not currently a build for Windows. Version 0.5.0 is technically downloadable, but it has been designed to be played here on itch. I may export a version for Windows & Linux, but that will be after the jam judging is over. Sorry you're unable to play our game, but will try and have different versions accessible in the future. Thanks for the feedback.

A really straightforward, unique game! I can see this mechanic as a mini game in a bigger story game. 

The artwork is absolutely darling! Was pleasantly surprised that I was able to play a rhythm game for this jam. I think there's parts of it where there could be more of a visual impact if you get the nails correctly on beat. Perhaps like a visual whoosh visual effect, so that there's just something more satisfying telling the player that they did it correctly. 

It's a really cute idea! I think the animation of turning into a muffin would benefit from being slightly faster or the dog not being able to run quite as fun would be an improved balance, but really enjoyed the creativity in your game!

Happy to help when I can! I'm glad that you were able to figure it out!

To be upfront, I tried to click on the card to see if I could make it bigger to read the text, I think visually the magnifying glass just didn't really stand out to me color wise, so perhaps if it was a brighter white color, it'd be easier to see? That's just for me personally though! My husband (the programmer out of the two of us) was able to figure it out during his playthrough no problem.

It's not a huge issue in my opinion. I think it was just a detail that I happened to oversee.

Appreciate the lovely words! It means a lot that you can relate to the bear! We tried to create an idea that at least was fun, relatable and at least have potential to start conversations.

Thank you so much for the kind words regardless!

A pretty fun and interesting take on the theme! Reminds me of the over the top old Flash games I'd find as a kid. Could honestly be a unique puzzle game with some more world building and a lore reason why you're exchanging body parts.

I'm sure it was time restraints on not being able to have all the colors have a unique purpose because this is a really fun idea! I think with more time and a variety of moves with the paints, you'd be able to make this until a fun dungeon crawler, puzzle game. Lots of potential!

Amazing visual gags and color story used. Audio switch up was so good too! Very fun and could totally see this as a fish trying to fish more and more unique people specimen, kind of like how in Animal Crossing you collect different fish just to switch it up! I think some more SFX would make the game feel more immersive and could lend to even more jokes, but overall a super great entry to come across in the jam!

Wish there were more variety options for conversations from the customers, but the art and mini games are fun! Love the narrative idea as well!

My favorite so far, fantastic work. The level of polish, sound design, art direction are all on point. I don't think there is anything I could add.

Such a high quality jam entry! Where my ADHD didn't let me play very long, it's the most well rounded game that I've come across. Very good polish! The idea of asking your friends for their books too was such a cool idea! 

Really interesting and unique take on the theme! Pretty fun puzzles. Controls would sometimes feel a little off and the tutorial is a little lacking in context, but eventually it got figured out. Also, spacebar was jump, but in the game's itch page, it said E was jump.

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Some of the duck movement didn't make sense but honestly, I don't care. Nice game.

Couldn't figure out how to fix the alien's organs and it feels like there's a knowledge gap when I play, but the idea is super good and fits the theme well. There's definitely something here though, so I'd really encourage you to not give up on the idea. 

Moving the mouse off of the card while holding an arrow key crashes the game. If you want, we can send video of the bug. I didn't mean to hold the arrow key, but it had happened a couple times, so I thought I should mention it!

Thank you for the magnifying glass context. When I first saw it, I thought the magnifying glass was an aesthetic choice, not a functional one. That's on me!

On theme. Really fun. Intuitive controls. Fun graphics. Bumpin' song choice and very original idea! Ducking and jumping don't really feel like they have that much impact, maybe because the character model doesn't end up moving that much on screen? Excellent idea and had a lot of fun playing this infinite runner with good polish.

Super smooth and reactive physics! Really made the minimalism work in a super polished aesthetic. Wish that the little player rectangle could do more tricks or more complex movement, but besides that, it's overall a well made game.

Great first game, excited for you to get more experience. All 3D stuff works (was able to fall off the level at the border tho). Camera control was the biggest issue. Please be encouraged, this was a really good execution with your skill level!