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A member registered Jan 06, 2024 · View creator page →

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Yes, there is not currently a build for Windows. Version 0.5.0 is technically downloadable, but it has been designed to be played here on itch. I may export a version for Windows & Linux, but that will be after the jam judging is over. Sorry you're unable to play our game, but will try and have different versions accessible in the future. Thanks for the feedback.

A really straightforward, unique game! I can see this mechanic as a mini game in a bigger story game. 

The artwork is absolutely darling! Was pleasantly surprised that I was able to play a rhythm game for this jam. I think there's parts of it where there could be more of a visual impact if you get the nails correctly on beat. Perhaps like a visual whoosh visual effect, so that there's just something more satisfying telling the player that they did it correctly. 

It's a really cute idea! I think the animation of turning into a muffin would benefit from being slightly faster or the dog not being able to run quite as fun would be an improved balance, but really enjoyed the creativity in your game!

Happy to help when I can! I'm glad that you were able to figure it out!

To be upfront, I tried to click on the card to see if I could make it bigger to read the text, I think visually the magnifying glass just didn't really stand out to me color wise, so perhaps if it was a brighter white color, it'd be easier to see? That's just for me personally though! My husband (the programmer out of the two of us) was able to figure it out during his playthrough no problem.

It's not a huge issue in my opinion. I think it was just a detail that I happened to oversee.

Appreciate the lovely words! It means a lot that you can relate to the bear! We tried to create an idea that at least was fun, relatable and at least have potential to start conversations.

Thank you so much for the kind words regardless!

A pretty fun and interesting take on the theme! Reminds me of the over the top old Flash games I'd find as a kid. Could honestly be a unique puzzle game with some more world building and a lore reason why you're exchanging body parts.

I'm sure it was time restraints on not being able to have all the colors have a unique purpose because this is a really fun idea! I think with more time and a variety of moves with the paints, you'd be able to make this until a fun dungeon crawler, puzzle game. Lots of potential!

Amazing visual gags and color story used. Audio switch up was so good too! Very fun and could totally see this as a fish trying to fish more and more unique people specimen, kind of like how in Animal Crossing you collect different fish just to switch it up! I think some more SFX would make the game feel more immersive and could lend to even more jokes, but overall a super great entry to come across in the jam!

Wish there were more variety options for conversations from the customers, but the art and mini games are fun! Love the narrative idea as well!

My favorite so far, fantastic work. The level of polish, sound design, art direction are all on point. I don't think there is anything I could add.

Such a high quality jam entry! Where my ADHD didn't let me play very long, it's the most well rounded game that I've come across. Very good polish! The idea of asking your friends for their books too was such a cool idea! 

Really interesting and unique take on the theme! Pretty fun puzzles. Controls would sometimes feel a little off and the tutorial is a little lacking in context, but eventually it got figured out. Also, spacebar was jump, but in the game's itch page, it said E was jump.

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Some of the duck movement didn't make sense but honestly, I don't care. Nice game.

Couldn't figure out how to fix the alien's organs and it feels like there's a knowledge gap when I play, but the idea is super good and fits the theme well. There's definitely something here though, so I'd really encourage you to not give up on the idea. 

Moving the mouse off of the card while holding an arrow key crashes the game. If you want, we can send video of the bug. I didn't mean to hold the arrow key, but it had happened a couple times, so I thought I should mention it!

Thank you for the magnifying glass context. When I first saw it, I thought the magnifying glass was an aesthetic choice, not a functional one. That's on me!

On theme. Really fun. Intuitive controls. Fun graphics. Bumpin' song choice and very original idea! Ducking and jumping don't really feel like they have that much impact, maybe because the character model doesn't end up moving that much on screen? Excellent idea and had a lot of fun playing this infinite runner with good polish.

Super smooth and reactive physics! Really made the minimalism work in a super polished aesthetic. Wish that the little player rectangle could do more tricks or more complex movement, but besides that, it's overall a well made game.

Great first game, excited for you to get more experience. All 3D stuff works (was able to fall off the level at the border tho). Camera control was the biggest issue. Please be encouraged, this was a really good execution with your skill level!

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The art is so precious and I love the parallax effect! Can totally see an entire game in this style. Would like to see more!

For the kitchen level, I wish that there were more clues that we had to knock over the broom. (I eventually got it though!) I think it'd be nice if we had to talk to the little candy friend and the candy would tell us that he misses his friends.

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The art is super cute and precious. I noticed when I hover too long, the game would crash with the audio still coming through. I also can't really read the small text on the card. I'm not entirely sure if it fits the game jam theme, but it's a cute game that I enjoyed.

Great work! If I nitpick, stuff like the word bank closing after placing a word, emoji's not working on web-player are some of the only things that frustrated me. But the idea for guessing headlines is right on theme for the jam.

Such a simple idea with great execution! It felt like I was playing a dinner table mini-game in Blue Prince, you should be really proud of this was a lot of fun to play.

✖️⭕⏹️🔼 support is on our list haha <3

Really appreciate everyone playing our game and giving feedback so far. We were able to get the audio bugs sorted, so it's much closer to what we intended for our release. Hope it adds as much as we think it does haha

Thank you so much! We're both glad you had fun, and I'm sure the little gummy bears appreciate it too! :)

Thank you so much!! We've had this idea for a bit, and just never got around to actually making it. Super glad that the jam gave us the motivation to tackle it! We'd love to actually make this into a real game. The original idea was to make managing social anxiety into a layered "Bop It" virtual experience. We obviously couldn't make it that complex within the time parameters, but we're glad we got to still create a version of it. Hopefully, we're able to make it into a full fledged Steam game someday.

Thank you so much for doing that! The little gummy bears are really grateful too! :)

Really appreciate the feedback. It's something we wanted to add as a feature (to detect what type of controller) but just ran out of time. Plan on making the updates as soon as the jam judging is over, we really enjoyed making the game and think it deserves to look more "whole"

I was not prepared for how Tomagotchi this dating simulator was going to be.

Thanks so much! My wife does a lot of the art for our games, but since everything had to be Kenney specific she had more free time than usual and spent it on the game page. I think there are a lot of things we wanted to improve but we're stoked that we got it finished on time :)

Appreciate your feedback!!

Great feedback, thank you! I think going forward we need to try and "finish" the game loop sooner (even if its not great) so that we can see things like how buttons interact exactly like this. Then we can go back and make the game more polished. Thanks for pointing this out!

obviously no pressure. it was just something I was musing over after playing for a while. I don't think I'll be fixing anything from our game, just trying to learn as much as possible for the next project :)

Really fun idea, I didn't think there would be much "counterplay" but turns out turn based symetrical golf is a ton of fun!

so much polish, I loved all the little aniamtions on UI and tracks. beautiful game, cant believe you got it put together in such a short time!

Congrats on your submission, enjoyed playing your game.

Very simple and a lot of fun! Once I realized that the bots color was related to what key you press and I turned off tutorial mode it was all vibes. And you got it done so quickly as well! Great work.

I love the dichotomy of needing to grow to keep playing, but growing makes the game harder. Great game loop and congratz on getting your game submitted. I had fun playing it. This would work great as a twin-sick controller game. Would also love to see how it plays if once you picked up one color of food, that head would be locked in position until the other head ate their food also.

really enjoyed the simple game! found the score in full screen mode only and realized you lose points by missing your capturing your fish.