Yes, there is not currently a build for Windows. Version 0.5.0 is technically downloadable, but it has been designed to be played here on itch. I may export a version for Windows & Linux, but that will be after the jam judging is over. Sorry you're unable to play our game, but will try and have different versions accessible in the future. Thanks for the feedback.
QQTs
Creator of
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The artwork is absolutely darling! Was pleasantly surprised that I was able to play a rhythm game for this jam. I think there's parts of it where there could be more of a visual impact if you get the nails correctly on beat. Perhaps like a visual whoosh visual effect, so that there's just something more satisfying telling the player that they did it correctly.
Happy to help when I can! I'm glad that you were able to figure it out!
To be upfront, I tried to click on the card to see if I could make it bigger to read the text, I think visually the magnifying glass just didn't really stand out to me color wise, so perhaps if it was a brighter white color, it'd be easier to see? That's just for me personally though! My husband (the programmer out of the two of us) was able to figure it out during his playthrough no problem.
It's not a huge issue in my opinion. I think it was just a detail that I happened to oversee.
Amazing visual gags and color story used. Audio switch up was so good too! Very fun and could totally see this as a fish trying to fish more and more unique people specimen, kind of like how in Animal Crossing you collect different fish just to switch it up! I think some more SFX would make the game feel more immersive and could lend to even more jokes, but overall a super great entry to come across in the jam!
Moving the mouse off of the card while holding an arrow key crashes the game. If you want, we can send video of the bug. I didn't mean to hold the arrow key, but it had happened a couple times, so I thought I should mention it!
Thank you for the magnifying glass context. When I first saw it, I thought the magnifying glass was an aesthetic choice, not a functional one. That's on me!
On theme. Really fun. Intuitive controls. Fun graphics. Bumpin' song choice and very original idea! Ducking and jumping don't really feel like they have that much impact, maybe because the character model doesn't end up moving that much on screen? Excellent idea and had a lot of fun playing this infinite runner with good polish.
The art is so precious and I love the parallax effect! Can totally see an entire game in this style. Would like to see more!
For the kitchen level, I wish that there were more clues that we had to knock over the broom. (I eventually got it though!) I think it'd be nice if we had to talk to the little candy friend and the candy would tell us that he misses his friends.
Thank you so much!! We've had this idea for a bit, and just never got around to actually making it. Super glad that the jam gave us the motivation to tackle it! We'd love to actually make this into a real game. The original idea was to make managing social anxiety into a layered "Bop It" virtual experience. We obviously couldn't make it that complex within the time parameters, but we're glad we got to still create a version of it. Hopefully, we're able to make it into a full fledged Steam game someday.
Thanks so much! My wife does a lot of the art for our games, but since everything had to be Kenney specific she had more free time than usual and spent it on the game page. I think there are a lot of things we wanted to improve but we're stoked that we got it finished on time :)
Appreciate your feedback!!
I love the dichotomy of needing to grow to keep playing, but growing makes the game harder. Great game loop and congratz on getting your game submitted. I had fun playing it. This would work great as a twin-sick controller game. Would also love to see how it plays if once you picked up one color of food, that head would be locked in position until the other head ate their food also.



