Really polished game, even down to the credits page. The wobbly effect adds charm to the game. Love the framing device of the game being something like a news/gameshow (missed opportunity to call the Score something like Ratings/Viewers). The way the rule selection visual is presented makes me think it is clickable even though it’s not.
QLYCO
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I wish I could play this more, but I’m really bad with directions especially now with a monster that gets closer even when you’re reading some notes.
I think a slight visual on the environment should be enough (at the very least some outlines on nearby walls). Also the monster should pause when you’re reading the notes.
Thanks! I take no credit for the music though, it’s just something I found on DOVA-SYNDROME.
The way the game works is it will redraw the tiles if there’s really no possible words that can be formed. You can either wait for a hint (wait 3 seconds without doing anything) or just cheat lol (press ~ during gameplay and type best or hint to get a suggested word or best word).
I have so much peons that I can’t click fast enough to use them without having any of them idle lol.
Great idea, could be fun if we can build things other than huts and more mechanics other than using/hiring peons, like harvesting wheat to convert into food for the peons, which limits how much peons you can hire so you cannot just spam huts like me lol.
