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qiuandjunkdesign

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A member registered Feb 28, 2021 · View creator page →

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For sure — the game lacks a tutorial, as well as a victory/defeat screen — so you'll have to refresh the page every time you want to play again.

Thanks for the feedback on the fishing part!

Yeah — wish we could've gotten a victory and defeat screen in time :(

Thanks so much for the kind words!

Unfortunately couldn't get a victory and defeat screen in time, so you'll have to refresh the browser to restart :(

Thanks for the feedback!

Really awesome shooting and combo system!

Noticed my game lagged for like 10s and almost crashed when I fired my very first bullet with this loadout:

Vortex + Sniper + Fat Shell

I would've liked some sort of progress indicator for 'distance until son found' — but neat game overall!

Really cool concept — do the keys actually line up with the beat, though? Could be a neat improvement!

Pretty solid game for your first game jam!

I would add maybe one or two checkpoints, though — I was about to tear my hair out after the 10th death lol

We made Go Fish: Stay Alive, a mix between a fishing game, a card battler, and a bullet hell!

Despite the absurd concept and scope, I think we actually managed to make a reasonably fun game out of it!

Interested to see what you all think!

https://vezy.itch.io/gofishstayalive

Hi there!

if you're still looking for a team, we'd love to have you!


Add me @ cue1127 on Discord

Sent you a DM!

(2 edits)

Hi everybody!

I'm Andrew, and I'm a soon-to-graduate BA Game Design student looking to get a bit more experience under their belt — and of course, make some friends and have some fun.

I'm into making weird, experimental games, and can handle a little bit of everything — from design and programming (Unity C#),  to 2D art/animation and narrative. The only thing I can't do is 3D stuff and audio.

Here's my portfolio: https://andrewqiu.dev

If you're interested, my Discord is 'cue1127' sans quotes.

Looking forward to working with you all!