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pyrosung

4
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A member registered May 26, 2025

Recent community posts

Hmmm, I'll try messing around with that again. I stopped packaging them with halva because of the save file location issues. Also I think that would break my game's "indirect" support of android via joiplay so I'd need to also make an android version.

I did search their other uploads and I guess they made a CLI webp conversion tool that's free. So I'm using that for the conversation to webp and then using stock RMMZ encryption after the webp conversion. Then I'm just using RM Cook Tools for automatic metadata stuff for now.
I think in all it's like 16 steps to make a shipping build xD
I'll probably make a .bat file for most of it...

Hi, I want to only encrypt image assets but if that's not possible I'd like to just compress the image assets.
I've never been able to make the JS encryption work in any version of your tool but I do like the image compression (and image encryption if it were possible to only do that)

In past versions there was an image compression tool as a separate function but I no longer see that now.
Now the only way to compress images is to ALSO encrypt them but encrypting the images means JS files are also encrypted and therefore the game output does not work.

Were you ever able to figure this out?

A previous version you were able to exclude certain folders iirc.

Or at least I know I was able to exclude the plugin folder in the past and now I can no longer do it. That or I am missing the way to do so. There is a way to exclude database files but not the plugin folder?

Hi,

First off thanks for the awesome tool!

Is it possible encrypt the image assets without encrypting the javascript/plugins?
The plugins I use are unable to be encrypted but I'd still like to encrypt the images with the tool.

Thank you again!