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Pyrohawk

1
Posts
A member registered Jun 14, 2020

Recent community posts

(1 edit)

Fun game! The aim control feels a bit sluggish, but the game concept is great. I had a blast. This game definitely has good "feel" and crunchiness, and definitely is not as mindless as it looks at first glance (there's definitely a puzzle element to this game, I caught myself planning my route a fair bit).

My feedback is:

- The music is great; I'd love it if the "combat" state lingered a bit longer between rooms.

- The shotgun is a bit underwhelming; I think it deserves more pellets. I found myself missing shots I really should have hit. Maybe buff its aim pellet count, but give it one less shell (to make it a bit less forgiving to "whiff").

- I found myself fumbling around looking for guns with ammo a few times, would be nice if armed guns glowed a little to indicate they had ammo. I wouldn't recommend disabling pickups on empty guns, because sometimes i picked up empty ones to throw them

- There's a bunch of toilet cubicles in level 7 or 8 that have "doors" that can't be kicked. Pls fix ;)

- Maybe, when barrels explode, instead of muting all the audio, there could still be a bassy "muffled" sounding track playing (different from the idle state music). Basically, a reason to blow the barrels up even when there's no enemies ;)

I enjoyed this game enough to come back and buy it after playing for free, even though I finished it. Good stuff!

Game slaps. It is, unapolagetically, what it is, and doesn't try to be more complex than it needs to be. 10/10.