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Pyrefly Studio

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A member registered Jun 09, 2020 · View creator page →

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I have seen Phinxels! I remembered seeing something about how to lock widgets in there but when I went to find it, I couldn't, so thank you.

One last question and I should hopefully be able to figure the rest out on my own— is there a way to make a button invisible until something else happens? I saw in some other comments in here the idea to make a "gamestate" card with checkboxes for things I want to track, and I'd like to be able to hide a button until a "gamestate.widgets.X.value" is checked.

To provide probably more context than necessary, I'm making a faux-ttrpg as an "about me" for a job application for a creative project. I want the user to click on a button next to the Name field of the "character sheet" to get a story about my name to appear in a text field, and log that they've seen that to make the button for the next character sheet field appear. Once all the fields have been filled, out, I want a "Begin Adventure" button to appear to go to the next section of the game.

I see that there's an "invisible" setting for buttons, but I'm not sure how I could toggle the button type based on a variable. Changing the text field is probably just an "if card.widgets.variable.value then print: "whatever"" kinda deal, so I'm mostly worried about the button visibility.

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Thanks to both of you!! This example worked perfectly for what I need the title card to do, thank you!

If I'm understanding things correctly, variables are only reserved in the same widget / card? So, for example, if I wanted to invoke this same list of text options elsewhere, I would need to direct it to titlebutton.texts? Can I do that across cards, too?

EDIT: Also, I'm having trouble getting in-line links in fields to work? I want to link to the PUSH SRD  and I've highlighted the relevant text and inserted the link with the Text -> Link menu, but clicking on it with the interact tool doesn't do anything.

Hi! Deck is SUPER cool and I'm really digging it, but hooo boy am I not a coder. I feel like this is an extremely simple task, but I just can't figure out how to make a button change the text on itself when clicked. I could do it in like 30 seconds in Twine, so I feel kinda dumb ^^;

The specific use case is I'm trying to have a title page where part of the title is a button that cycles through different words (or chooses one from a list at random). It's a thing I'm going to need to utilize multiple times throughout my project, so any help you can provide is greatly appreciated.

Thanks! :D

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I was browsing through my ridiculous number of ttrpg bundles for something I might want to run for my friends, and let out a literal GASP of delight upon seeing this, because I immediately knew in my heart that I absolutely have to make either a hack or supplement to mash this up with my #1 favorite indie video game of all time Self-Checkout Unlimited.  ((...I hope that's okay?))

Edit: omfg I just realized I can make playbooks out of the [SPOILER REDACTED] you get at the end of the game........

This is a phenomenal guide! I appreciate it SO SO MUCH!
I was wondering, though— could you possibly tell me what kind of CSS you used to get the collections on your profile page to have their own separate containers? It looks really nice, and I'd like to set it up on my own profile.

I probably recommend this game to someone new at least every other month since I played it. It's so good! I've never enjoyed being psychoanalyzed more! I am currently reinstalling it to play it again, instead of putting more hours into BG3. I. Love. This. Game.

Thank you! 😊

Oh, this is SO wonderful 🥺
And the page design is GORGEOUS!

I shredded my calendar and tried to eat my ring light. Very accurate cat simulator 10/10

I love that this is a dungeon generator and the game mechanics all in one- very cool! :D

This is SO sweet and delightful! I love the diceless mechanics, too.

Oh, this is a cute and fun take on the challenge! Great job!

I just started playing this on my mobile today, and it's SO fun!! This mechanic you've come up with of mapping class abilities to die faces has my ttrpg dev brain ZOOMING right now.

It's super cool of you to have desktop AND mobile downloads for one price here, thanks! I'm so excited to see what exciting new classes there are in the full version.... 👀

Every playlist I make for public consumption is meant to be listened to in the order I've got it, for the correct *~effect~*

I went with a Dark Folk / Dark Americana sound for this, and picked songs with ocean / water themes, shipwrecks,  or holes / being buried.