Hi! I used this to make a submission to the #RPGenesis2026 jam! It's a very fun system, thank you for making it.
My game just barely squeaks past the 5000 word mark, and I've got quite a bit I want to add to it, but I think I did pretty good for starting late and doing it in 4 days instead of a week!
https://pyreflies.itch.io/pantacosm
Pyrefly Studio
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Hello! I've made a game for this jam that I would really like to submit, but it's just not showing up in the dropdown for some reason! It's fully public on my page, so in theory it should be working fine. I don't know what the problem is, but I'm hoping maybe the organizers would be able to manually add my submission if I can't figure it out in the next hour?
Here's the game: https://pyreflies.itch.io/pantacosm
I have seen Phinxels! I remembered seeing something about how to lock widgets in there but when I went to find it, I couldn't, so thank you.
One last question and I should hopefully be able to figure the rest out on my own— is there a way to make a button invisible until something else happens? I saw in some other comments in here the idea to make a "gamestate" card with checkboxes for things I want to track, and I'd like to be able to hide a button until a "gamestate.widgets.X.value" is checked.
To provide probably more context than necessary, I'm making a faux-ttrpg as an "about me" for a job application for a creative project. I want the user to click on a button next to the Name field of the "character sheet" to get a story about my name to appear in a text field, and log that they've seen that to make the button for the next character sheet field appear. Once all the fields have been filled, out, I want a "Begin Adventure" button to appear to go to the next section of the game.
I see that there's an "invisible" setting for buttons, but I'm not sure how I could toggle the button type based on a variable. Changing the text field is probably just an "if card.widgets.variable.value then print: "whatever"" kinda deal, so I'm mostly worried about the button visibility.
Thanks to both of you!! This example worked perfectly for what I need the title card to do, thank you!
If I'm understanding things correctly, variables are only reserved in the same widget / card? So, for example, if I wanted to invoke this same list of text options elsewhere, I would need to direct it to titlebutton.texts? Can I do that across cards, too?
EDIT: Also, I'm having trouble getting in-line links in fields to work? I want to link to the PUSH SRD and I've highlighted the relevant text and inserted the link with the Text -> Link menu, but clicking on it with the interact tool doesn't do anything.
Hi! Deck is SUPER cool and I'm really digging it, but hooo boy am I not a coder. I feel like this is an extremely simple task, but I just can't figure out how to make a button change the text on itself when clicked. I could do it in like 30 seconds in Twine, so I feel kinda dumb ^^;
The specific use case is I'm trying to have a title page where part of the title is a button that cycles through different words (or chooses one from a list at random). It's a thing I'm going to need to utilize multiple times throughout my project, so any help you can provide is greatly appreciated.
I was browsing through my ridiculous number of ttrpg bundles for something I might want to run for my friends, and let out a literal GASP of delight upon seeing this, because I immediately knew in my heart that I absolutely have to make either a hack or supplement to mash this up with my #1 favorite indie video game of all time Self-Checkout Unlimited. ((...I hope that's okay?))
Edit: omfg I just realized I can make playbooks out of the [SPOILER REDACTED] you get at the end of the game........
I just started playing this on my mobile today, and it's SO fun!! This mechanic you've come up with of mapping class abilities to die faces has my ttrpg dev brain ZOOMING right now.
It's super cool of you to have desktop AND mobile downloads for one price here, thanks! I'm so excited to see what exciting new classes there are in the full version.... 👀

















