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Pwnzer21

14
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5
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2
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A member registered May 30, 2021 · View creator page →

Creator of

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I enjoyed the game. If I had any complaints it's that the difficulty ramps up a little too quickly but otherwise a great entry with a good art style and a simple yet engaging gameplay loop.

Great game. It's very easy to fling stuff out of the room but I still enjoyed it.

The idea is quite novel so I enjoyed it. Solid job.

I found the game to be quite relaxing. The current gameplay is lacking in depth but it does have potential. I imagine just a few more hours of work and it could be a gem. Obviously that goes against the purpose of the jam so overall a fantastic job considering the time frame. Also the music choice is pretty good and I don't know if the lack of sound effects was deliberate or not but given the music and setting the silence works wonderfully. 

The game is pretty well done and I like how you managed to create a consistent and cohesive art style. If I had one criticism is that the game appears to be entirely luck based.

I thoroughly enjoyed the game. Its very polished and the UI is pretty also intuitive. As Koppi_games mentioned I agree that some way to select multiple blocks and move them to the instructions would be very helpful especially when you need to clear everything after a failed attempt.

Hello thank you for playing my game and providing feedback. 

Regarding the first issue, I'm not sure I understand. Do the enemies have fire particles emitting from them but take no damage? If that's the case it is definitely a bug and one I was not previously aware of. I'd love to hear more details on it if you could expand on that.

The other bugs you mentioned are either known of and I'm working on fixing or have been resolved but as I imagine you might be aware I cannot update the game so unfortunately they'll be here to stay for the duration of the voting period. Nevertheless, thank you for reporting on them. I hope they didn't impact your experience too harshly.

Yes, I will make a web version. I submitted a quick and early windows version yesterday in case I didn't wake up before the deadline. You can check in again in an hour and if nothing goes wrong it'll be up.

Forgot to mention, the upgrades are also much pricier! You are welcome! Jokes aside, these changes were made to increase the difficulty and sense of progression in the game.

I appreciate the comment all the same, thank you. If you are interested in the movement script I can try sharing it with you somehow.

Thank you! I was disappointed that I didn't get to make the rebirth part of the game, would have really sold the interpretation, so it's great to know this in of itself was rather neat.

I really liked the game, some things take a minute or two to figure out but otherwise it's a solid game. I will say there are some minor inconveniences and bugs but I think that it's expected given the time constraints. You deserve that sleep!

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I was going to make two games, one where you fall and another where you had to climb up for the rebirth. I ended up investing too much time in the falling one and wasn't able to finish the second game. I would have loved to go over the 9 hours but considering I started working when there was under 24 hours left it wasn't possible.

Here is the real challenge. Spent 30 minutes of my damn life on this. Why isn't it easier to kill everyone?!?