The emojis really hit that vibe of cool surfer bro-y atmosphere. Great choice! The rizz points were also a great addition. It quantifies the choices that you make and make things much more transparent. I do wonder if an element of chance could be added into the game, just to slightly mix things up.
pvcglue
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I played a few rounds of the game, and I'm curious as to what impacts each of my decisions made and how those impacts compared to the impacts of the dice rolls. It feels as if the dice rolls had more impact on the outcome of the game than my personal choices. The images were also very big and made navigating the game quite difficult. I understand that DnD's combat system is very convoluted, so I wonder for someone who doesn't play dnd, could the logic of the damage and the impact of the decisions made more transparent in some way?
I really love the concept of the game. Your portrayal of the claustrophobia of being in a space station really comes through in this form! I would say if there is a hidden ending, it is very very well hidden and might not bring an emotional satisfactory ending to most common players. But otherwise great!
I can tell there was a lot of time put into writing the game, and I think your writing really hits home the premise of your game. I do think some of the choices seemed to me to not be that different, but end up leading to two entirely different things. I also did find a broken string in one of the selections, and I do think that this project exceeds the 300 word limit we were given, but I still think the vision is really nice!