have you tried extracting the rar? y'know, with winrar, or 7zip.
PurpurDawn
Creator of
Recent community posts
To play on mobile download the Joiplay version, you'll still need to have joiplay installed on your device, I can't promise it to be 100% compatible, but it should be more stable than the normal version.
But again, I do not develop the game with mobile in mind, so you might still experience incompatibility issues.
You press the windows key and type %appdata% there you should find a folder with the game's name, and inside it a file named "Game.rxdata", that's your save.
About avoiding it, there isn't really something you can do, it was just bad luck, all I can really suggest you to do is to keep a backup of your save, in case it gets corrupted again.
For all I can find, it seems like your save got corrupted, apparently is something than sometimes just happen in essentials' games.
All I can really do for you is telling you that your save is located here: "C:\Users\(your user)\AppData\Roaming\Pokemon Lewd Virus", you can find it quickly searching "%appdata%" in your quickbar.
Sorry I can't give you any more help with this.
once you upload a file, when editing the post, in the files section, under the name and size of said file, there's a list where you have to state the type of file it is (executable, video, etc.) and at the side of it, there are some easy to ignore small checkboxes, from left to right they have the windows, linux, apple and android logo.
These checkboxes, that do nothing in the web version, are the ones that the app check to see if a file is downloadable in your system.
Itchio doesn't explain that anywhere, that I have seen at least, so I can completely understand a creator not knowing that.
I tried making something challenging but approachable, but I guess Braixen is a little broken to this point on the game.
At the same time, the powering thought using only your over-leveled starter is something we all have done at least one.
About the leader team strength/level the problem is that if I were to build her team using only Braixen level mons, nothing else you can get at this point of the game would be able to do anything more than taking one or two hits while you heal Braixen; and I didn't wanted to set a level cap since that would make seeing the Braixen scene after fighting the gym a grind fest.
But the idea is that as you progress through the game, as the regular mons evolve and learn new moves the gap between them and the lewd mons will be reduced, and I'll get more room to build more busted up teams for the other trainers.
And I'll look into those bugs, for what you say they don't seem to be game breaking so I'll probably save them for the next big update.
Sorry but you got me even more confused about what are you trying to say.
Maybe you can try separating your ideas on more paragraphs, and I think you're using periods where there shouldn't be.
But for what I understand, I think you're talking about dry humping (you can google it if you're not sure), seeing something remotely similar (I assume with Sayoko (The Hex)), and then making a crazy leap to some extremist conclusions.
I know in this day and age we became accustomed to immediate gratification, and porn hasn't been an exception; but when I was a kid lying about my age in adult sites there use to be a niche genre of japanese games called "visual novels" and in this type of games there was an emphasis in telling you a story, and the adult content used to be more of a selling point, some were good implementing it to the story and other just stopped the story completely to give you a candy.
Either way, I really like that way of telling stories, but these games a lot of times tended to have a very slow pace, and even be boring at moments, so I tried to do something more dynamic using said way of telling stories; I mixed it with a simple to understand rpg that at the same time work as a great setting, and of course a recognizable face; you can think of it as a dollar store persona.
I know it won't be everyone cup of tea, but it is how I want to do things.
And yeah, I keep my point that you need, like, something else happening in your life.
The Dawn event should play in it entirely when you touch the trigger, do to essentials limitations the event is an event that initiate another one when you change locations, and a couple of "support" events that are there just to make sure you're in the right place when the real events are running; maybe you did some kind of frame perfect sequence break without noticing in between event transitions.
And the name thing is not that I made it that way, is just essentials base configuration; the kind of detail one doesn't notice until it happens to you.
Sup, that sure is a lot of text, let me try to go point by point.
1.- I guess you're right, I was thinking more on the esthetic than in the functionality when placing the lab.
2.- I build Sayoko's team thinking on it as some sort of puzzle to solve on the first build, you have lillipup with bite on the same route, pikachu on the forest, and aron and sandile north from the city, and a level 9 or 10 fennekin should be able to brute force the battle, but yeah maybe is too hard, at this point I have no idea.
3.- I made the other trainers weaker thinking on two things, first that Sayoko does says that she's strong, so having everyone else having equal or stronger pokes would make no sense, and second, to be able to use them as training if Sayoko's fight is too hard for you at the moment; and fennekin does have higher base stats.
4.- If you are willing to take the time to feed all the berries to a level 5 bunneary to make it evolve at level 6, then who am I to stop you.
5.- I guess is more of a personal preference thing, but I feel like choosing your own name is like what everyone does, idk.
Now with the bugs.
6.- I didn't understand the Dawn thing.
7.- I didn't knew that, I'll fix it for the next update.
8.- I wasn't able to replicate that, do you still have the camera off-center?
9.- For the dialogue options, in general I wanted to make a "silent protagonist" so you can like fill it with yourself or something like that, but when interacting with the characters it feels really weird that you don't answer anything to them, most of the dialogue options are basically the same, but some have small joke answers, nothing big.
10.- Having a lot of options is ideal in my opinion, when we have over a 1000 pokes available, filling the routes with first route rodents is kinda lame.
And your questions.
11.- I guess that is more of a technicality; I understand sharing as having your partner having sex with someone else, in doujinshi and games is usually depicted more as a way to humiliate said partner than a cuckold thing; but in both cases, that's not my thing. Swinging is basically partner-swapping. Meanwhile what I'm going for is more of a harem route, where you have multiple partners while you act as some sort of nucleus of the relationship; it is a technicality? yes; Is it hypocritical? yes; but I will die on this hill.
12.- They will, my plan was to make an scene for braixen in 0.2, but I didn't had the time; now about the sentient level and talking capabilities. The franchise itself is really weird about it, in the games at the start it felt like the idea was for them to be like slightly more intelligent animals, with some legendaries and psychic types having a more human like level of intelligence, but as the generations went on, they got more and more human-like in their level of intelligence and behavior; and in the anime they always had a human level intelligence, but all the human characters treat them like pets; but yeah, I want them to be like smart furries, with like a human level intelligence but with a more animalistic attitude, behavior, or nature, not sure what the more accurate term would be; and outside of a couple of legendaies, no talking.
13.- I ran a poll on patreon to choose between a male and a futa mc, or both of them, with the detail that if the option of keeping both won, I wouldn't put so much emphasis on the gender or body of the protagonist in the scenes, not because I don't want to, but because of a time issue. And keeping both of them won, so yep... maybe in the future I'll make scenes with more focus on that, but for the moment that's not a priority.
You can talk with the mysterious voice to check your progress with the characters, is not the most convenient guide, but at the same time I don't want to make the events like hidden behind some random corner of the world or an unnecessarily convoluted quest, so I don't like that you will need a constant reminder of what to do... but I guess that may change in the future, idk.
Saves should be compatible with any new update; I may change some of the map layout in the future, if so I will make it clear in the patch notes, but as a general advice, try saving inside a pokecenter.
1/4000 like in the last generations, but the lewdmons are shiny and IV looked, so you'll get nothing out of soft resetting them.
Hi
I didn't understand the bookshelf point, could you explain it again please?
Sorry about the escape pick up stuff, I never took the time to look at the item poll, and just as a quick check, are you stuck with the lillipups holding escape ropes or they just fuse when you take them?
I knew about the house wrong warp, but I didn't see it worth reuploading the game, but I have a couple of bug reported, so I'll probably release a fix.
I have my plot in mind, but I'm always open to suggestions.
And yep, Chanseys are there for you to grind, I tried to left a hint to them being in game in the screenshots
