Many people have been commenting about not being able to land well which is on us for not making it more clear. There’s a strict cutoff for ‘perfect’ landings after which you’ll preserve all your speed. But all ‘ok’ landings aren’t made the same (can be anywhere from 50% to 99.99999% preserved speed). In fact likely most of your ‘ok’ landings preserve 90%+ of your speed. Regardles, thanks for playing the game and we’re glad you liked the theme!
PurpleShrimp
Creator of
Recent community posts
The gameplay, visuals, and music all went together super well! I know there are other games in this style, but it first reminded me of the kart racing from Everhood.
Like others have mentioned, I wish the spawn distance of obstacles was further since I didn't really feel encouraged to move or dodge them. I ended up just sitting just to the right of the center line the whole time since I could easily avoid a car by just going left and the slippery obstacles were a lot less punishing.
Getting 7 items in this game using the basket is harder than beating Dark Souls blindfolded. Despite this I honestly had a great time playing; it was really funny to have all your progress destroyed by another shopper. Things clipping out of the basket for no reason when you sprint or move weird was annoying though and basically makes using the basket infeasible.
Fun premise for a game and a very solid first game! Controls felt smooth and in-control as well.
The biggest drawbacks I felt were the lack of auditory and visual clarity. Sounds would've been great to know when cars spawn and when you've slipped one up; audio cues are very important to the feel of a game. Visually, the background was drab which made it hard to intuitively gauge where you can and can't drive.
