The controls were a little confusing at first, but once I got the hang of it it was pretty fun! The last level took me a couple minutes too. Pretty good game
Seth Vandivere
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My computer was starting to die a little by the time I got through the levels lol. I think it's cool that y'all got to do a 3D game, but it definitely doesn't feel like much of a game. The robots exploded themselves (I think?), and it was hard to make out a lot of the level. Still a cool project though!
Pretty cool idea! There were definitely some times that I was like "okay I'm getting combo-ed and I'm totally screwed." The game did eventually get kind of boring / frustrating, as it was a constant loop of trying to get back to the satellite while constantly trying to refuel and getting hit by asteroids and enemies. I hardly got to actually catch asteroids before getting demolished by an asteroid going mach 5. I think it would help to have some way to tell when something is going to come. I did realize way too late I could use the asteroid to block and fly backwards, but then it is hard to shoot, and I was constantly on the brink of empty fuel. It's really cool how the design works so well with these basic components.
Pretty cool idea! There were definitely some times that I was like "okay I'm getting combo-ed and I'm totally screwed." The game did eventually get kind of boring / frustrating, as it was a constant loop of trying to get back to the satellite while constantly trying to refuel and getting hit by asteroids and enemies. I hardly got to actually catch asteroids before getting demolished by an asteroid going mach 5. I think it would help to have some way to tell when something is going to come. I did realize way too late I could use the asteroid to block and fly backwards, but then it is hard to shoot, and I was constantly on the brink of empty fuel. It's really cool how the design works so well with these basic components.
You're definitely not alone in getting confused, unfortunately. I realize now that some tutorial or more obvious user interface would have helped a lot. Some of my friends that I got to watch play in person took quite a while how to first exit the computer, and then later navigate to the kitchen side.
Really well polished and great visual design! It's an interesting idea, however I found the game to be a little easy. I only ever really used the yellow/orange circle when I had an odd amount of points, and just went back and forth right by the end to whittle my points down. It could use some more strategy in the level design!
This game was very fun to play.
Here are some good and bad things:
- Long gameplay time kept me occupied
- Physics was unpredictable at times, made it a little frustrating
- The music and sound were pretty good
- It was very creative with the different mechanics like the hills and ice
- Half of the levels are only assessable after getting the "streak," which took me like 8 tries.
Overall, I like the game. However, there are some simple improvements that could make it a lot more enjoyable. :)
nice game
some good things
- loading screen is cool
- the mechanics are fun
- I have been trying to get a perfect score for an hour
some bad things
- angles dont always work correctly when firing
- bouncing sometimes goes in the wrong direction
- highscore system doesn't work, or I just dont know how to make it work
overall it was very fun! I hope to see another game from you :)