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Seth Vandivere

32
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3
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7
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A member registered Oct 04, 2020 · View creator page →

Creator of

Recent community posts

The controls were a little confusing at first, but once I got the hang of it it was pretty fun! The last level took me a couple minutes too. Pretty good game

Really cool design! I like the light and the shadows of the monsters. I couldn't get the gun to work though, so I ended up just ramming through them all, which definitely didn't feel that scary lol. Cool concept, I'd like to see what it could look like with more work.

My computer was starting to die a little by the time I got through the levels lol. I think it's cool that y'all got to do a 3D game, but it definitely doesn't feel like much of a game. The robots exploded themselves (I think?), and it was hard to make out a lot of the level. Still a cool project though!

Crazy good animations! 

THIs STUPID SHIP IS FALLIN APARTTTTT!!!!

This game is really cool, the art and voice acting make it really immersive! It was interesting realizing what the different problems did, like the fire causing a smoky effect. It was very annoying trying to get all the tasks done! Great game.

I'm a great drug dealer!

The devil asking me to go all in when that is what I've been doing the entire game

Pretty well made! The cards feel and look really nice, everything was intuitive. Maybe I'm bad a blackjack, but I struggled to get any further than this haha. 

Pretty well made! The cards feel and look really nice, everything was intuitive. Maybe I'm bad a blackjack, but I struggled to get any further than this haha. 

I like the lighting mechanics, especially the glowstick!

Very cool to see a 3D game! I think it's cool that the enemies can actually path find, although it was a bit janky sometimes. The shotgun is cool 

Very cool to see a 3D game! I think it's cool that the enemies can actually path find, although it was a bit janky sometimes. The shotgun is cool 

Pretty cool idea! There were definitely some times that I was like "okay I'm getting combo-ed and I'm totally screwed." The game did eventually get kind of boring / frustrating, as it was a constant loop of trying to get back to the satellite while constantly trying to refuel and getting hit by asteroids and enemies. I hardly got to actually catch asteroids before getting demolished by an asteroid going mach 5. I think it would help to have some way to tell when something is going to come. I did realize way too late I could use the asteroid to block and fly backwards, but then it is hard to shoot, and I was constantly on the brink of empty fuel. It's really cool how the design works so well with these basic components.

Pretty cool idea! There were definitely some times that I was like "okay I'm getting combo-ed and I'm totally screwed." The game did eventually get kind of boring / frustrating, as it was a constant loop of trying to get back to the satellite while constantly trying to refuel and getting hit by asteroids and enemies. I hardly got to actually catch asteroids before getting demolished by an asteroid going mach 5. I think it would help to have some way to tell when something is going to come. I did realize way too late I could use the asteroid to block and fly backwards, but then it is hard to shoot, and I was constantly on the brink of empty fuel. It's really cool how the design works so well with these basic components.

Exit the computer, then in the bedroom move the cursor to the bottom of the screen and click to go to the kitchen (definitely going to change this so it is more obvious)

GET ME OUT OF HEREEE

wow I love the audio recording! (listening to that was such a waste of time lmao). Really sad that the game crashed after I went in the caves. very cool game!

You're definitely not alone in getting confused, unfortunately. I realize now that some tutorial or more obvious user interface would have helped a lot. Some of my friends that I got to watch play in person took quite a while how to first exit the computer, and then later navigate to the kitchen side.

Thank you! I definitely spent the most time trying to get the windows and layering to work. I was a little distraught about the UI, because I struggled to make it clear enough without color. I'll probably have to go back and spend more time on those sprites.

You are supposed to click the left or right based on if the number in the middle is even or odd. I probably should have added a tutorial given how many people have gotten confused TT

I'll be honest, It was very hard to tell what was happening. I think making the bars and number's have icons or some kind of visual design would help a lot.

It is actually possible! 

The first just has to be very precise, I recommend getting close to the edge then going to the right and timing the jump just right. The second portion you have to jump just enough to get over the wall but not too much to hit the ceiling.

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Yes, the play button was intentional! It's what the first upgrade does, unlocks the play button; it was supposed to be a kind of subversion of expectation, with the first step to playing a game being locked behind a paywall.

Thank you for the feedback!

You actually need hunger to sleep, you can refill hunger buy buying food at the refrigerator

That is a dev tool I accidentally left in, press "W" to toggle it off

I knew it!!

Wow the art is amazing and the whole game is so polished! I'm impressed. very fun too!

Really well polished and great visual design! It's an interesting idea, however I found the game to be a little easy. I only ever really used the yellow/orange circle when I had an odd amount of points, and just went back and forth right by the end to whittle my points down. It could use some more strategy in the level design!

I'm thinking I'll have a very small scale for my game just to make sure I can actually finish it. Probably something that focuses on one core mechanic than content, i.e. an endless game or a rogue-like.

I got 968, no idea if that was good or not. It was a little hard for me to understand what was going on and how the prices and appearances would actually reflect on the score

Hole in One community · Created a new topic nice 2
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This game was very fun to play. 

Here are some good and bad things:

- Long gameplay time kept me occupied

- Physics was unpredictable at times, made it a little frustrating

- The music and sound were pretty good

- It was very creative with the different mechanics like the hills and ice

- Half of the levels are only assessable after getting the "streak," which took me like 8 tries. 

Overall, I like the game. However, there are some simple improvements that could make it a lot more enjoyable. :)

Hole in One community · Created a new topic nice

nice game

some good things

- loading screen is cool

- the mechanics are fun

- I have been trying to get a perfect score for an hour

some bad things

- angles dont always work correctly when firing

- bouncing sometimes goes in the wrong direction

- highscore system doesn't work, or I just dont know how to make it work



overall it was very fun! I hope to see another game from you :)