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Purple Octopus

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A member registered Dec 04, 2025 · View creator page →

Creator of

Recent community posts

V1.12-Demo
-bugfixes
-Added some sex scenes, but not animated yet :( 
-automatic card tagging (prep to add grimlore of card effects)

Thanks this is good feedback. I made a rod for my back by having enemy and players share all cards...
Your idea of discarding cards is one to play with, I suppose the core problem to solve is figuring out how to enable longer combat chains.

thank you for the feedback. Good points taken on board

Awesome thanks! can't wait to share more of it

Thanks for the bug id on plot armour. just replicated this and fixing.

ah damn, sorry about that- hopefully you were able to play it here.
to answer your Q- its in Tauri (a Rust based desktop wrapper) and Vite (frontend bundler), with the game itself written in TypeScript. Tauri uses the OS's native WebView instead of bundling Chromium...

i should make a Linux build using WebKitGTK instead of WebView2.

and once more just to be upfront as above in the description, AI wrote this i am like architect and ringmaster of the vibe coding circus!

understood, will make iprologue work on mobile.
if you go to the settings you can already skip the prologue in the settings :) 

V1.9-Demo
-Fixed disappearing mana bug (sprint, lust hex)
-Fixed Deck shuffling correctly bug
-Lactation curse works
-Other minor fixes and map tweaks

Great feedback! Thank you

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ah i see. i got you covered.
1. Check the download link- now you will see the OST there :) 
2. i'll look at separating out the music in the buiild... the reason its packaged in the exe is because its a little easier than creating a demo scope of the sound track

(1 edit)

I just posted this on my pateron here:

https://www.patreon.com/posts/leitmotif-159908925?utm_medium=clipboard_copy&utm_...

(btw my pateron is free )... i had a *lot* of fun with the music...

V1.8-Demo
-Added roll animation to sucess and failure
-Added accessability font mode
-Balanced Possession

V1.7
boring back end improvments, but managed to get packing and build pipeline working as intended... so enjoy some animations!

what a great concept. very enjoyable.
i feel inspired. imagine this but the segments do extreme game breaking things, like make the wheel heavier at that spot, or freeze adjacent tiles making them more slippery etc..

this is awesome! why is there not more buzz about this game?

V1.6
bugfixes
some sounds added
more balance to Possession

gah!
sorry. This error doesn't happen on my local, i think i know the cause - I stripped out the loadign screen. It ought to be working now 

(1 edit)

v1.5 

- Added deckbuilding option in enemy gallery 

- Sorted dumb bug I added to installer where the loading screen didn't clear 

- Fixed card error where Resist control didn't break possession making possession a terminal condition... 

Ok fixed... sort of... some of the animations... arn't. will get to it

Im making good progress im at 60% aiming at september.

This curse card is too brutal. Im going to take it out for now.

Thanks for feedback

I am sorry. 

the new build is to big and too many files for itch.

Please standby I'm working on creating a smaller build that fits on itch

my record:

291 rooms

877 gold

175 gems

82 castle height

Appologies on the radio silience.
Good news and Bad News.
I like to do bad news first....

Bad news
- I had to pause the project during Feb and March.
- It will not come out in May (Sorry) 😓.

Good News
- I am still working on this game again.
- I have a lot of new ideas 😈

Added Tutotial
Added Corruption System
Fixed a lot of bad balance issues

new version
added sound
added gallerys

Fixed a bug with purge in the shop
Fixed a bug with with Jab
Fixed small bugs with card display glitches
Minor tweaks to stats
Added text descriptions of enemies and cards

Fixed a bug with the events being broken
added an exe as an option to play the demo