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A member registered Oct 19, 2023 · View creator page →

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Here.
I'm changing a few things about the level rn (mostly so it looks better), but the way to solve it is like this.

Btw, this is how you're supposed to solve chamber 19.
Is it too out of left field?

ayyyy

Thanks for the feedback man!!


I will try to change some of the stuff you mentioned, specially on the gripes part.

On the wall jump, the reason I limit so you can't wall jump on the same wall twice in a row is to limit the vertical movement of the player.

I do think I can make it more natural by making it check to see if we're jumping on the same wall object instead of just checking if we're trying to jump on the same side of a wall. That'll fix the example you gave.

My bad, it's fixed now.

Wait I misread the comment.
Blacking out after unpausing? That never happened to me.

I think I've fixed that however, it was probably caused by the same structural issue that caused the game to crash when loading a save.
Do try the newest version and see if you can replicate the issue.

Ohhh.
Yeah that has happened to me aswell, I'm trying to fix it but I can't seem to find the source.

One solution I found was to use f10 to set the game to windowed mode

Thank you!!!! Glad you enjoyed it.

I'm going to try polishing it up to fix some of those things, but about the pause menu, what bugs/crashes did you encounter?

Could you show me the crash reports?

That'd help me fix them.

Alright, I uploaded a new version with the fixes.
You should be able to use the save you made in the earlier version by just copying the "axisThumb" and "axisSave" files to the directory of the new version.

Noted.
I just tested here myself with my own save file and got the same crash, but I think I know what to change.

The collision bug however has already been patched.
I'll update the game in a few minutes, thanks for the feedback!