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Punk Solar

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A member registered Dec 12, 2020 · View creator page →

Creator of

Recent community posts

I'm glad you enjoyed it even though it's a very early prototype.
The criteria I have before I upload a build of a prototype is "Am I testing the game more than I am making it?", and that simple question has never done me wrong.
If I never get distracted by playing the game I'm working on, then it's not good enough to show to other people.

(1 edit)

Thank you so much for fixing the copy/paste issue, I have a personal colour pallete I wanted to use, but had to manually type in every time.
Also, I reckon a Discussion board would be good, but that's just my own opinion.

This is such a well-made creator. I love the stylised designs of all the dragon parts. 


Would it be possible for us to be able to export our dragons as fbx files so we can use them outside of the creator (with proper attribution of course)?

There is a bug where exiting to the menu and restarting the demo causes the prologue scene to break.

Unfortunately, there is no explanation for the bug and I am currently too burnt-out to fix it for now.

You'll have to close the game and re-open it for now.

It's a very cool dialogue system you have here.

Can't wait to see what you do with it in the future :)

Cute little demo.

The 'sorting' of the player's sprite doesn't work, but otherwise it's a fun and quaint prototype.

Very cool idea of using a paint gun to create colour-coded physics objects for parkour.

I'd love an expansion of this concept.

Camera's a bit clunky but otherwise solid prototype.

Pretty straight forward. A timer would make the loop feel more 'real' so to speak.

Pretty fun endless driving game.

That's all there is to say, really.

Nice prototype, a bit too simple but that's understandable for a one-week prototype.

It doesn't seem to be procedural, did you use procedural generation to assemble the level and used that for the build? Or am I just getting the same seed?