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punisher355

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A member registered Jun 20, 2020

Creator of

Recent community posts

Game Update & Release Announcement

I’m excited to share a new update with all of you!

I’ve finished the new story system and updated the achievement system. I’ve also implemented an action tracker, which records how many times you perform certain actions—such as counting your total victories.

Pirates have also been rebalanced. They now choose builds that are similar to what a player might pick, instead of acting with completely random chaos. This should make encounters feel more natural and strategic.

With this update, I’ve completed everything I originally set out to build—plus a lot more. From here on, my main focus will shift toward bug fixes and growing the player base.

With all of that in place, I’m officially marking this as the game’s full release.

🚀 Unified Realms – Update Log Connection Update

  • The game now runs on port 443, meaning all connections are secure.

New Technology

  • Added a new tech that allows players to scout other players or even pirates once unlocked.

Bug Fixes & Improvements

  • Fixed issues with the trade system.
  • Corrected a bug where tech incorrectly gave multipliers to resources instead of percentages.
  • Reworked the TU spending system to hopefully eliminate previous bugs.

Balance Updates

  • Tech costs have been adjusted: more expensive in crystals, while other costs remain the same.

Customization

  • Added themes! Players can now switch between the blue and red color schemes at any time.

Upcoming Goals

  • Improve the achievement system.
  • Build a campaign story to guide players through gameplay.

🚀 New Update Released! — Governors System Added


I’ve just finished implementing the new Governors system!

Governors now manage your planets, influence resource production, and add strategic depth to your empire.


What’s new in this update:


🧭 Added the Governors system (with full resource breakdown on the Governor screen)

⚔️ Rebalanced military and combat values

🛠️ Fixed multiple bugs and stability issues

📘 Started work on a new “How To: Governors” page in the help section


🔭 Next up: Scouting system, then Story system


If you get a chance to test it, I’d love feedback on:

How the Governors feel to use

Whether the resource breakdown is clear

Any weird bugs or balance issues you find


Your feedback really helps shape the game — thank you to anyone who tries the new build!

(1 edit)

Hay i love the system but i wanted a version with an economy and on foundry.

I started working on small changes mostly to add money 

But I was wondering if you would be willing to help me with the changes and if the foundry version was OK with you if once finshed if it was published so other players can use it?