Wall jumping is a bit weird, but other than that, really good game!!
Punduch
Creator of
Recent community posts
THANK YOU SO MUCHHHH, it was actual pure dopamine reading how all of the asteroid types, song charts and visuals that I spent so much time designing and coding made you enjoy the game more!
Honestly really nice feedback! Seldon already answered everything so I'm not going to do it again. Hope you can get a P rank on last singularity! (Its very very hard, but I somehow did it, so you should too)
Oh actually Seldon didn't really answer about level designs, well I'm going to since I charted all of the songs the day before the submission lol
I pretty much fully agree on how you identified the functions of the asteroids - it is exactly how I've chose to use them! Ones that I'm not so sure about are the grey ones (regular asteroids), from my point of view yellow/green asteroids are much harder and while regular asteroids sections may appear harder its probably because I used them in much much higher quantities. Outside of that I would still pretty much put them on the same level as Red asteroids... but that also changes from level to level.
I'm really happy that you noted the dynamic colors in last singularity! I thought it would be a very nice change for once, it was worth spending my time on that in the end it seems.
As Seldon said in his comment, we were planning to add a lot more time and from all the downsides you've mentioned it was just out ways of distributing work and pumping into the game as much as we can for this gamejam!
We might continue developing it? idk ;P
Overall a really fun game, I like roguelikes a lot lol, but there are some things that could be better:
- The game doesn't relate to the singularity theme that much.
- I didn't find any way to heal, only increase the max hp. (maybe I didn't get to that point?)
- There aren't any sound effects or music, would be cool to have them.
- The dashing is also maybe a bit too short? it feels too punishing.
Other than that, I really liked the different enemy types and how its like a bullet hell!
