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A member registered Dec 01, 2016 · View creator page →

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Sadly I have no experience with Windows emulators - it'd be easier to release a standalone Android / iOS version than for me to debug issues that only occur during emulation, but we are no longer updating this version of the game. Story Mode would be natively compatible.

These are SO good, you keep outdoing yourself!!

Thanks for the suggestion! We originally did, but performance was an issue - we're not updating the demo any further so there's no point in rewriting this particular version to make it playable in the browser, but we could look into it for the release!

As a matter of fact, the game's been developed with mobile controls in mind - with the release of the full game, we will probably opt to make a build for Android and iOS as well if we can figure those stores and the legalese surrounding them out!

This is insanely cool. Excellent job!! When I got the funds, I'll definitely look into this and your Patreon!

Sarcasm aside, yes, game is still not dead. We simply have no way of updating it currently.

Thank you for the comment! It's neither dead nor dropped! We just wrapped up our first large anniversary event where we sent out postcards to the people on the community Discord! :) 

We've just had our anniversary event, development is still going on. The official Discord is the best place to get news about updates! Won't be coming out this year for one, however. (: 

Could've just as easily not said anything! Battle Mechanics aren't complicated, it's just a matter of learning patterns (: Constructive criticism is always welcome, this isn't that~! 

Thanks for the compliment & sorry for the late reply!

Progress is steadily being made, but since all our focus is on Story Mode which includes rewriting how the game is being played currently, there will be few, if any updates to the Endless Mode, hence the silence~! If any news crop up, you'll find out on the Discord first!

Thanks for being excited! We'll share more once it's ready~!

Thank you so much for the kind words! I appreciate it.~!

There's been hints on the Cursetorn Discord! I know you probably don't care at this point (considering this was posted three months ago) and I apologize for the late reply - in fact I've written one, but then forgot to hit send, pahaha. It has something to do with the progression of time and the window~

I've occasionally posted full versions of sprites on the Community Discord, but they're buried beneath other things at this point... I might post some more in the future, as we're nearing Story Mode's release. (: 

Hey! The curse can, by normal means, never be stopped or reduced, you can only slow its progression. There is research, "Last Resort", that will reset everything back to how it was at first once, at the cost of the curse spreading at a tremendously faster rate after.

Thanks for the kind words!!

Thanks for the kind words!

Thanks!~ You'll just have to see how Story Mode is going to turn out (: 

Thank you so much for the kind words! And congratulations on day 28! We're hard at work on the Story Mode, so I hope you're looking forward to that! (: 

Thank you so much!! All that and more in Story Mode~! (:

Absolutely! Here it is: (https://discord.gg/2utn9dy) I'll make a proper post about it soon, too, with the first update! (:

Thank you so much! ;; We have a Discord server up now too, in case you're interested~! 

I really appreciate it! If you ever do have any feedback to share, definitely feel free to!  I do read every single message we receive (& try to respond, as well!)! I don't want to confirm / deny anything in advance, but multiple endings are a possibility we entertain. Not commenting on the contents of them however~! 

Thank you so much for enjoying the game! At the very least I can confirm that you will find out a lot more about Kein & what's behind the boarded up doorway, hehe~! If you're not enjoying the time aspect of it, the upcoming update might fix some of that for you, as we're trying to make it much less frantic. (:

Congratulations on the progress! You're definitely getting there~! Thanks for checking out my games, I appreciate it! There is a horror section in this one (Crypt of the Dead location), so in case you were looking for your horror fix, that's where you can find it (:

Thank you so much for enjoying the game & intending to keep an eye out for future updates! Most of the glitches and bugs are hopefully going to be fixed in the next post-jam update (:

As far as I know, the curse never actually gets stuck, it's the number that doesn't update properly (the bar updates as normal) - it was never meant to be shown in the first place, only for testing it during development, which we ended up barely having any time for ;; 

Thanks bud!

Thank you so much! I really appreciate it ;;

That is indeed a bug ;; Should be fixed for the next update!

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Thanks for playing the game, I really appreciate it!! Some of your deductions are spot on, some less so - I will elaborate on it in the near future when the game will have a proper tutorial in place! Also Day 21 is incredibly impressive! *Well* done!

Thank you so much! I really appreciate it! It will be a lot of polish (more feedback, sound effects...) and some balancing reworks to make this version of the game more fun and to tide you all over for the Story Mode yet to come, as well as some... hidden extras! (: 

Thank you so much! There will be an update soon that I hope you will enjoy as well (:

Thank you very much for the kind words and suggestions! I do wish we had more time to properly introduce all the mechanics and implement some proper feedback for everything but we were cutting it pretty close to begin with. There will be an update addressing all of the mentioned issues pretty soon, in a week or two!

Thank you so much for the kind words! 8th day is pretty good!! There will be an update "soon" (I'm not home for most of the week sadly) which will hopefully make the experience a little more intuitiv, too! (:

Does this plugin include the "Shake Screen" effects one, or are they two separate beasts entirely? I can tell there is a shake effect in here from the description alone, but I wonder if it's the same or something else!~ (Just want to know whether I'd need both for the full range or not)